General Category > Unofficial F/A-18 Acceleration Pack board

vLSO Beta release

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GOONIE:

--- Quote from: fsxnavypilot on October 31, 2011, 05:10:44 am ---Good question!  :) This abundance might really confuse people. I agree that it's better to get rid of these four levels and leave only two - FULL and ZIP-LIP. However, why not to add another switch (or a pair of buttons) instead, setting how 'tough' is the vLSO, say Nugget and CAG. This way, when in Nugget mode, the vLSO could be very talkative and more forgiving, but when in CAG mode the vLSO would be less talking but less forgiving at the same time. What's your opinion?  ;)
--- End quote ---

I like Sludge's suggestion, three settings: Nugget, Fleet, CAG.


--- Quote from: fsxnavypilot on October 31, 2011, 05:10:44 am ---Right, that's because you had a doughnut and red chevron at the same time. This means you AoA was somewhere between 6.9-7.4. The debrief line gets red when the AoA is less than 7.4. Should I change it to 6.9? Or maybe to something like 7.1, halfway to pure red chevron?
--- End quote ---

Does anyone know how real world LSO's grade AoA (on speed)? Do they grade speed at the 0.1 degree level of AoA? I am not an LSO, but I would assume they use the AoA indexer on the nose gear and also aircraft attitude. Using that logic, the cockpit AoA indexer could show a yellow doughnut and red chevron at the same time when the nose gear AoA indexer would only show yellow (I think this is correct). Here is a picture showing AoA varies during the approach with the ultimate goal of being on speed. What do others think or does anyone have any real world input?

-CAPT

 

 

SUBS17:

--- Quote from: fsxnavypilot on October 31, 2011, 05:08:54 am ---SUBS17,
Currently the vLSO supports both the default and Sludge F-18A Hornets, Dino's T-45C Goshawk, Dino's F-14D Tomcat and KAHU A-4G Skyhawk. It also should support VRS Super Hornet... Please, can you tell me what's the value of ATC_MODEL parameter under [General] section in your VRS SH's Aircraft.cfg file? AFAIK it should read F18E.

--- End quote ---

Yes it shows atc_model=F18E
Now where can I find the Kahu I'll have to take that for a spin.
I'll do another test later today BTW regarding the ball would it call Rhino ball for an F?

Orion:

--- Quote from: Sludge on October 31, 2011, 04:59:58 pm ---Orion...

That was far better than I've seen alot of approaches. And AR, you stuck with using power to control RoD (as you should) and tried keeping the W on the 5.

However, in light of your "drunk driving", you should go by your new callsign "Drunken Master" (or DM for short) and use this image as your avatar. The heading reads: "Don't cross his path when he's drunk."  ;D  All you'd have to do it change it to read: "Don't cross his FLIGHT path when he's drunk." I know that one guy in multi (forgot his name, "you're supposed to have a STERILE cockpit") could use it too, as he drank alot during our sessions and got really cranky, but I thought you could get it first.

Later
Sludge

--- End quote ---
Hehe, thanks.  Must be my actual flight lessons rubbing off on my virtual flying. ;D  I'm sure I can do better, though.  I'll post another pass when I get time.

Thanks for the callsign suggestion, but I'll leave that for ATPJET, since he's the actual drunken pilot master. :P  I've actually picked out a new callsign for next time we're flying multiplayer carrier ops. 8)


--- Quote from: Sludge on October 31, 2011, 05:13:13 pm ---Orion...

BTW, I see you got 16 secs in the groove. Did you do a full pattern or a straight in approach? Reason I'm asking is that I have done both but cant get it under 20. I see that you have 25 kts of WoD, think I'm gonna change it and see what happens. The one thing that this vLSO program does well now, is make you fly a good pattern (abeam, rollout, and time in groove)... and I've been working on that all the time.

Did you use your SF Carrier mission?

Later
Sludge

--- End quote ---
I tried doing a pattern, but wound up about two miles behind the carrier on my base.  I got a too close abeam call from the vLSO as well, if that gives you a sense of the pattern I tried making. :P

And no, I didn't.  I have a custom single player flight/mission type thing set up for myself. :P

SpazSinbad:
Some interesting questions for an LSO to answer. IMHO a WOP would be for a poor pattern - too wide / too close abeam and too long in the groove the most prevalent of a WOP I guess. The LSO will not tolerate 'long time in the groove' because that messes up the other aircraft in the pattern. Better to wave off the one too long to save the other 3 or more which are correctly spaced to be recovered expeditiously rather than to allow the chap who is long to land and waving off the other three.

LSOs become very good at gaugeing all kinds of subtle clues from the aircraft attitude, smoke out the back, noise if it can be heard and the nosewheel lights. There are ways for the aircraft to be on speed but carrying too much power for example that are beyond the vLSO capability probably. Remember the LSO is a human and not a computer. There are many variables in any approach while the LSO notes what he considers important at the time.

I have not been test flying the vLSO but have an inkling of what it is like from my testing of the FCLP pattern V1 and V2 with fsxnp. Being absolutely accurate is likely only in one person's opinion. Yes at the ramp the LSO should stop talking unless an Emergency Wave Off is warranted (foul deck) with a faint hope that it will be successful; or the aircraft will clear the ramp for a taxi one or better. Sounds to me like fsxnp is doing a great job with vLSO.

SpazSinbad:
subs17 asked about the 'KAHU'. It is a cheapware FSX version of the A-4K Skyhawk upgraded / modified by the RNZAF in the late 1980s - early 1990s to the 'KAHU' standard with a HUD amongst other things. The Kiwi chaps making/modifing the FSX version were not familiar with the AOA indexer nor with requirements of carrier landing. My attempts to have them change the parameters (I was the flying characteristics tester) to get a better landing configuration response were not viable. They only consider it as a land runway version. The view is not so good out the front either. It is not a good candidate for carrier landings but OK for land landings. :D  Otherwise the model is excellent with accurate flying responses and working everything otherwise correctly and it looks very nice when doing all those things including the wonderful parachute out the back on landing. A lot of old style earlier than FSX A-4 aircraft used to fly like Lear Jets and drop out of the sky when the spoilers were activated. None of this happens with the KAHU. The leading edge slats work as well as the spoilers, speedbrake and brake parachute, with opening canopy etc.

Here is a video of a test flight (I always took off in the same configuration because the circuit was where the changes needed to be made, so that aspect is not realistic, a good circuit is a tight circuit). The brake chute was made larger and more realistic also.



http://www.flightsim.com/main/review/a4k.htm
&
http://www.fspilotshop.com/product_info.php?products_id=2465

This was their old website: http://www.fratbrosdesign.com/

Did not realise there is now so much info available on it online. Whatever.

I hope one day to see an accurate (as accurate as the Hornet) Skyhawk available (without the HUD being in the way) for some old style carrier landings. Meatball, line up and airspeed (Optimum Angle of Attack).

Someone may find the engine response and carrier landing flying qualities OK so don't let me put you off a very good FSX aircraft.  ;D

RNZAF A4K KAHU Skyhawk - test circuit NAS Nowra

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