General Category > Unofficial F/A-18 Acceleration Pack board
vLSO Beta release
Paddles:
--- Quote from: capthaltli on October 30, 2011, 10:30:12 pm ---...can you clarify what is the difference is between the moderate and meduim vLSO calls? Not sure what calls drop off at each level. I think I understand full and zip lip.
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Good question! :) This abundance might really confuse people. I agree that it's better to get rid of these four levels and leave only two - FULL and ZIP-LIP. However, why not to add another switch (or a pair of buttons) instead, setting how 'tough' is the vLSO, say Nugget and CAG. This way, when in Nugget mode, the vLSO could be very talkative and more forgiving, but when in CAG mode the vLSO would be less talking but less forgiving at the same time. What's your opinion? ;)
--- Quote from: capthaltli ---Also when does the clock start for groove time? When you manually call the ball? I got 13 seconds, with a tight turn and calling the ball IM.
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The clock starts when you call the ball, either manually or automatically.
--- Quote from: capthaltli ---Are all the LSO calls implemented from the Sound's folder? How do you get a "very nice" call?
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Yes, all the calls are from the Sound folder. And, as you noticed, there are some calls that are not implemented yet. I reserved them for future use. Maybe. ;D
--- Quote from: capthaltli ---Finally what is the difference between a wave off and wave off pattern? Is one worse?
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Don't really know which one worse. The NAVAIR 00-80T-104 specifies both WO and WOP as LSO symbols without any explanations. I found this call on a T45 clip, and just modeled the same situation, so when you keep approaching high and not descending you may get WOP. Both WO and WOP currently score one point. If someone has more info on this, it would be awesome...
--- Quote from: capthaltli ---Two things I noticed which might need tweaking, first is the speed sensitivity and grading. I understand you have to be on speed, but some of my passes I am getting a little fast in the LSO write up grade, but the debrief visualization line is yellow. Not sure what is going on here, maybe I had a yellow dougnut and red chevron at the same time.
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Right, that's because you had a doughnut and red chevron at the same time. This means you AoA was somewhere between 6.9-7.4. The debrief line gets red when the AoA is less than 7.4. Should I change it to 6.9? Or maybe to something like 7.1, halfway to pure red chevron?
--- Quote from: capthaltli ---Second is the PLAT camera is slightly off from the PLAT cross hair guage, or at least it looks that way on my display.
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I didn't even attempt to sync the PLAT camera and the PLAT gauge. I just put the camera in a point where deck centerline and datum lights plane cross.
Sludge:
Serge...
Wow, this is such a great program, I dont know where to start. Great job!! The addition of the MANUAL Ball Call, along with the ability to use OUTSIDE of missions in FREE FLIGHT just kicks the doors in! I have a test setup where I can take off from Miramar, head out and catch some traps on a Javier-based carrier (carrier tracks 1 and 2, ai traffic), then go do some tanking afterwards. Needless to say, the tanker went to Vegas on his own this night. No time for him today. Was smiling like I won the lotto when I did an ICLS approach and made the ball call at 3/4 mile... then greeted back with Roger, ball, and responses.
OK, some observations, now that I'm coming back down to earth.
My input would be for 3 levels: Nugget - ALL COMMS; Fleet - Ball Call, big corrections ("lined up LEFT", "youre high"), safety of flight; CAG - Ball Call, safety of flight ONLY ("POWER, POWER!!", "WAVEOFF, WAVEOFF!!").
What are the parameters for the Abeam? 590-610 ft and 1.2-1.5 NM TCN? What's your baseline number and margin of error? I'm asking, so I know what to fly.
And here's my problem with the Ball Call distance. When I called the first ball, in-flight/on-HUD it was 0.7NM, but the vLSO GS/LU screens had me at approx 3900'.
Finally, the last problem is that I keep getting the "youre low" when I'm crossing the threshold over the rounddown and into the wires. Is there a way you can shut off ALL COMMS at that point? Maybe WAVEOFF, but if you are that close in, I think WAVEOFF would be dangerous? Just my opinion there, but I think the glideslope gets too sensitive when it gets close that it over-reads the glideslope and calls "low" even though I'm cresting the ball (one ball high) into the wires.
I can take some pics of this if you want?
Again though, minor criticisms, just helping you perfect the best! Great program, friend!!
Later
Sludge
Orion:
Heh, Sludge, nice approach! ;D
Sludge:
Orion...
Thanks but I was all over the damn place, you should see my REAL approaches. Have you tried the vLSO yet? Its tough but the coolest part is now you can do it on any carrier and it responds, its friggin awesome.
Later
Sludge
Orion:
Nope, haven't had a chance yet. When I do, though, I'll probably manage to set the record for worst approach and quickest wave off. :P Haven't flown the Hornet for a while.
Edit: Even though I probably shouldn't be wasting my time this early in the morning with school later... I gave it a shot anyways. I pretty much crashed. :P
If you want to see the horrifying video of me crashing... &hd=1 (much worse than my pitching deck landing, if that's any reference)
Edit 2: That's about as close as the drunk flying I see from others sometimes, I think (previous edit was at 3:30 AM). Sleep deprived flying. :P
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