General Category > Unofficial F/A-18 Acceleration Pack board

vLSO Beta release

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MikeB54:

--- Quote from: MartinM on March 28, 2017, 01:06:16 pm ---I upgraded to the latest releases yesterday and now I am getting an error, something saying "... out of bound ..." all the time.

Any ideas?

--- End quote ---

Delete the vLSO_log.txt file. It will create another.

Mike

PhantomTweak:
Yup, and all you're hard work getting qualed wil be gone. Start over, Nugget!  ;D  :D :P

But it does work. Have fun!
Pat☺

Lion207:
Hi Paddles/all,

First, thanks for vLSO. It's awesome.

I'm fairly competent at catching 2- and 3- wire (Ok)'s at the boat, but I thought I'd make it 'official' and do some FCLP quals. I downloaded Choctaw and Fentress from the blog, and installed. Everything is working as far as relates to vLSO, but I CANNOT see the IFLOLS Mk14 lights at anything beyond about 300ft distance, approaching either end of either field. I've attached some files to demonstrate this. It almost looks as if the light emitters are 'behind' or 'inside' the Mk14 3D model. If I taxi up to it, the lights will appear. The closer I get, the light emitters become less blurry and more refined, but regardless, they still aren't usable. I searched this thread and didn't see much about this, save for 2 posts about scalar values. (I'm not worried about the blurry/fuzzy, I can't even see the IFLOLS in the pattern at this point.)

Any ideas? I'd love to finish FCLP (or start, since I haven't made one successful night T&G - LOL).

If you would rather I post this over on the vLSO blog, just let me know.

- P3D v3.4 Academic
- FSUIPC, Superbug+TacPac, AI Carriers, VRS Middle East scenery; no other addons.
- LOD slider at various settings; no change
- HDR both enabled/disabled; no change
- Oculus Rift CV1 both enabled/disabled; no change (i.e., same behavior on my 2D screen outside of VR
- Screenshots were all taken in 2D

Thanks!
~Matt

SLEW mode, runway elevation, just behind the simulated roundover, lights not visible:


SLEW mode, runway elevation, just behind the simulated roundover, about 20 feet closer than the first image, lights visible:


SLEW mode, approach elevation, just behind the simulated roundover, lights not visible. No change in lateral distance from second image.


Runway elevation, 50-100 ft away, lights visible (cropped from full non-zoomed cockpit view image):


Runway elevation, 50-100 ft away, lights barely visible (cockpit view; zoomed in):

Paddles:
Hi Matt,
Thanks for your kind words!

I have already mentioned here that my Mk14 IFLOLS model was based on ancient FS2002 technology. It works very well in FSX, but in P3D... It may work and it may not.

My only suggestion is to wait for the next vLSO release, which will be compatible with the RFN FLOLS gauge which does work equally well both ib FSX and P3D. But I can't tell its ETA...  :(

Lion207:

--- Quote from: Paddles on May 15, 2017, 07:11:54 pm ---I have already mentioned here that my Mk14 IFLOLS model was based on ancient FS2002 technology. It works very well in FSX, but in P3D... It may work and it may not.

--- End quote ---

Okay, cleary, I missed that NOTAM. My apologies. :-)  I do remember now something with the FLOLS not working on Javier's Nimitz early on when P3d 2.x was first released. I can't recall if it was a LM issue or not (it must have been, because I'm pretty sure Javier hasn't re-released the Nimitz), so it is likely something with how P3D handles the lights.


--- Quote from: Paddles on May 15, 2017, 07:11:54 pm ---My only suggestion is to wait for the next vLSO release, which will be compatible with the RFN FLOLS gauge which does work equally well both ib FSX and P3D. But I can't tell its ETA...  :(

--- End quote ---

No worries. If something else is in the works, I'll head back out to the boat and trap there until it's ready! Thanks so much for letting me know. I really do appreciate it. And thanks for all of your work on vLSO over the years. It's been fun watching the program 'mature'. :-)

~Matt

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