General Category > Unofficial F/A-18 Acceleration Pack board

vLSO Beta release

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K6952:

--- Quote from: Orion on November 19, 2011, 07:41:38 am ---
--- Quote from: K6952 on November 19, 2011, 01:37:34 am ---It's an XML file called "Exe.Xml". I don't really understand how all that works, but the computer geek who walked me through it says it's detailed in the SDK.

--- End quote ---
Actually, it's not detailed in the SDK at all (that I recall, anyways).  Fortunately, it's not hard to understand, either.  Whatever you put in a Launch.Addon node (with its appropriate sub-nodes) gets launched when FSX is loading.  Simple as that.

--- End quote ---

 Thanks for the clarification. The problem here is that doing this successfully launches vLSO, but the sound doesn't work.

Paddles:
That's because the vLSO can't find its Sound folder. By default the program tries to open the Sound folder in its current folder. In case you launch it via Exe.xml, the current folder is FSX main folder, not the folder where the vLSO is. This will be fixed it the 0.3 beta and the vLSO will no more depend on it.
BTW, the SDK does detail Exe.xml. You can find it here SDK/Core Utilities Kit/SimConnect SDK/SimConnect.htm#TheEXExmlandDLLxmlfiles

Orion:
Ah, thanks Serge.  I've got some reading to do. ;D

And on a side note, by default the exe.xml uses paths relative to FSX, but you can use absolute file paths too.

Paddles:
Yep, it works  :) Perhaps I'll add a commandline option like /auto or something, so that when FSX quits the vLSO will terminate too.

Sludge:
Fellas...

Wont take away from this thread's content by posting the video here, but look at the Cool Videos thread, where I'm gonna post VFA-2's cruise video. It shows how much the guy is working the stick and throttles during a pass... almost unreal.

Later
Sludge

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