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vLSO Beta release

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syn:
Found the issue with the negative WOD.

I had selected real weather previously, however wind at current location (open seas) was 1kt as reported by Shift+Z. vLSO showed negative WOD as in my previous picture.

I selected clear skies theme and it went back to normal.

Probably SimConnect was reporting the closest station weather or something, that was not being applied by FSX at current location because of the lack of nearby stations?

Paddles:
syn,
Current version of vLSO uses SimConnct WeatherRequestInterpolatedObservation calls.This function is 'Used to send a request for weather data that is interpolated from the weather at the nearest weather stations'. Most likely your assumption is correct - in some (I hope rare) occurences FSX incorrectly interpolates the weather stations that are too far apart because of blue water ops, for example. Can you specify your open seas location so I could try to replicate this problem?

And thanks for reporting this glitch!

PhantomTweak:
Out on teh Deep Blue Sea... ;D
Great times. Cyclic ops is rough though...
Pat☺

syn:
Paddles, I shared my situation files here:

https://www.dropbox.com/s/f54j6icv686snxn/t45.rar?dl=0

Paddles:
syn, you have a keen eye on detail!
 
Loaded your flight, spawned the boat 1 mile ahead (via AIcarrier) and here's what I've got:

FSX reports calm weather at the point, i.e. no winds. However, SimConnect reports actual wind of 0.9kts from 93.79 which with the carrier's deck heading of 293.03 results in -0.9 WOD (which is geometrically correct with the given numbers). If the wind was exactly 0 then WOD would be 0, too. By the way, when the boat steams forward, the WOD displays positive numbers, as expected.

So, I've just added rounding of the wind speed and now the WOD is zero, as it should!

Resume. In such rare occurrences (calm weather and a stationary carrier) vLSO may give some unexpected results. The rounding seems to fix the problem, so it will be implemented in all future vLSO versions. Thanks again!

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