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vLSO Beta release

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WilliamCall:
Well, I still can't get this to work in free flight mode.  I just did two flights, no joy!  First flight, I took off from Oceana and landed on the carrier. Then I paused FSX, started vLSO, and resumed the flight.  I stayed in the pattern and landed on the carrier, no LSO calls.  I stopped the flight, looked at the vLSO log, no new entrys.  So I quit vLSO, started a new flight departing from Pensacola.  I landed on the carrier, paused the flight, started vLSO, then resumed the flight.  Again, I stayed in the  pattern and landed on the carrier, no LSO calls.  Exactly, what is the procedure for getting vLSO to work in free flight mode?

Paddles:
Oh boy...  :o
Then I have some questions. Is there a carrier in your free flight? What time of day you take off from Oceana, where to fly to find that carrier? I'd like to re-create your situation here and see what's wrong with the program...
Does this carrier have a working FLOLS and arresting gear? Another place to look at is your FSX/SimObjects/Boats folder, with two subfolders named veh_carrier01_high_detail_sm and veh_carrier01. There are sim.cfg files in each. Please look at each and tell me what read their title= parameters?
Thanks!

SandPro:
Serge, a big thanks for this software. Great work !

In case you have missed it (post by Burner on the 14th), I would also like to let you know I have several pilots that are experiencing intermittent... or NO audio with ver2. I am also seeing like reports on another forum. Personally, I have NOT experienced this problem. I have attempted to help these folks by going through all the normal diagnostics, with no joy.  This includes from how they unzipped and run vLSO (including using Admin rights), computer settings, etc.  Two are using XP and one using Win7. I know that is a little vague. Was wondering if there is anything "special" required to invoke the audio... not knowing how the audio is attaching within the exe.  For example.. Is there a possible conflict; depending on which java version they may be running? As of yet, I have not been able to isolate or help them resolve this issue.

WilliamCall:

--- Quote from: fsxnavypilot on November 17, 2011, 11:43:30 am ---Oh boy...  :o
Then I have some questions. Is there a carrier in your free flight? What time of day you take off from Oceana, where to fly to find that carrier? I'd like to re-create your situation here and see what's wrong with the program...
Does this carrier have a working FLOLS and arresting gear? Another place to look at is your FSX/SimObjects/Boats folder, with two subfolders named veh_carrier01_high_detail_sm and veh_carrier01. There are sim.cfg files in each. Please look at each and tell me what read their title= parameters?
Thanks!

--- End quote ---

Serge,
I'm using Javier's CVN68, it does have a working FLOLS and arresting gear.  I've installed "carriertracks1and2", which have several compiled traffic .bgl files.  Two files of interest are: trafficNASeast.bgl and trafficNASeast2.bgl, which are located in Addon Scenery/scenery folder .  These traffic files allow the carrier to follow a traffic "flight plan".  By using these traffic files, they allow the carrier to show up in free flight mode, cruising on a given course and speed.  I'm not sure what goes into creating the .bgl files, I'm guessing it's compiling the .FLT files.  So, maybe the title in the .FLT files are important, which are:  Carrier Oceana, and Carrier Pensacola, respective.  Before I start free flight mode, I set the time of day as Day, everything else defaults to current year and day of month.

The title in the veh_carrier01_high_detail_sm config file is the same: veh_carrier01_high_detail_sm .  Same goes for veh_carrier01 config file:  VEH_carrier01 .  These are great questions, and by the nature of these questions, I'm guessing that the titles in the .FLT files (Carrier Oceana and Carrier Pensacola), which were used to create the compiled .bgl files, is the problem.  Let me know if there is anything I can do, and thanks for looking into this.

Paddles:
SandPro,
thanks for reporting this issue. Here's how the program works...
All the sound samples are stored in the Sound subfolder, within a folder where the vLSO.exe, vLSO.ini, SeanHand.ttf and Logbook.dat (this file appears after first run of the program) files are located. So, first make sure that this subfolder is present and there's a bunch of .WAV files in it.
Next, this program doesn't depend on Java or any other interpreting systems, it's a standalone, self-sufficient piece of software which doesn't need any usual windows installation procedures. All you have to do is to properly unzip the downloaded .ZIP to a folder of your choice. Again, properly means 'keeping its folders structure', i.e. the Sound subfolder has to be there. What it really does depend on are FSX Acceleration and its SimConnect componenet.  :)

Hope this helps..

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