General Category > Unofficial F/A-18 Acceleration Pack board
vLSO Beta release
texxasal:
--- Quote from: Paddles on April 21, 2015, 10:52:13 am ---Thinking about future MODEX, TANK and BINGO parameters I came to this - I should use a separate GUI parameter for setting MODEX instead of utilizing the atc_flight_number (how many of us do care of this parameter? I personally never use it...). This way it won't depend on the atc parameter's value, whatever it is.
By the way, should there be any range limits for the Tank and Bingo values? For example, 10.3 for the Tank seems rather meaningless. I guess something like 4.0 (Tank) and 3.0 (Bingo) would be reasonable. Correct me if I'm wrong...
--- End quote ---
Sir,
I can only speak for my own group on the MODEX source and, we do make use of the value which is sync'd to Modex in our repaints. That variable would serve us well in identifying our flight aircraft.
Using the commonly accepted value of 6,000 pph for a rough average in an F/A-18E, the values of 4.0-4.5 and 3.0 seem about right for a 45 minute "Tank" and a 30 minute "Bingo" time remaining.
Thank you for all your efforts in continuing to make vLSO the "standard" of products accompanying the Superbug/TacPack. We consider it as essential part of our flying.
Regards
Al Rosenberg
GOONIE:
I think s separate GUI would make it easier for folks that don't know how to find and update the aircraft.cfg parameter.
I think the Tank and Bingo should have limits, <10.0., but customizable based on the carriers position from land.
Once this functionality exist, shouldn't be much of a stretch to add vMarshal ;D "102 Marshal, 190 22, angles 8, EAT 33, approach button 6".
GOONIE:
Over two hours of Aircraft Carrier Comms during quals
;D ;D ;D
Striker:
Several clear and unique traffic calls after about 1:46 such as advising when a qual had been completed. Some are two separate combined into one call - one right after the other.
PhantomTweak:
Well, just so you all know, I've been working a little bit on making the NH 1.8 version of the FSXBA Hornet a bit more accurate in the flaps department, as best I can. In pursuit of this end, I have been working on carrier landings. Not very well apparently. I thought I would add vLSO to my FSX, to see if it helps me do better. It is an amazing program, by the way, and works amazingly well. I am sure that once I graduate from a J3 cub doing touch and goes at Area 51's dry lake runway, I'll appreciate it much more.
Not really. I was just so embarrassed by my performance that I don't think I'll be using vLSO until I get to a point to make it worth while, at least. Not in the least, the fault of the program, believe me. It was brutally honest as to my performance, which I expected. It was just embarassing to see an objective (and accurate) critique of my performance. Hard on the ego :D
SO, maybe once I manage a few million more landings (at this rate) I'll run it again. Should be up to the AI version by then that will walk up and strip my virtual wings off once I get down on the deck...
Anyway, Just wanted to let you all know what a great program you all have here, and how wonderfully it integrates with FSX. Thank you for a very good, well made program, even if it's harder on my ego than a DI finding an Irish Pennant on Final Inspection! Which didn't happen, to me, anyway. I will look forward to further updates :)
Pat☺
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