General Category > Unofficial F/A-18 Acceleration Pack board

vLSO Beta release

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pyroperson87:

--- Quote from: Paddles on January 07, 2015, 05:20:58 pm ---And never accept a low ball.
--- End quote ---

And never correct a high ball IC/AR  :)

pyroperson87:
Fellas, in case you wondering what a near perfect pass looks like when it's ruined by TacPack saying that you crashed....

Mickey_Techy:

--- Quote from: pyroperson87 on January 08, 2015, 04:55:47 am ---Fellas, in case you wondering what a near perfect pass looks like when it's ruined by TacPack saying that you crashed....




--- End quote ---


--- Quote ---I think the approach looks quite nice.

Very nice infact.

But, I must tell you.....

First...I don't see you hover before landing.....
and,
Second, you used too much up collective after touch down.

It's not nice to do such a large vertical climb on a runway...

- retired virtual helicopter pilot
--- End quote ---

Mickey_Techy:

--- Quote from: Paddles on January 07, 2015, 07:24:53 pm ---Guys,

Another vLSO beta is out.

--- End quote ---

Ha,

"Shit Hot Break" :)

Goonie and Crusty are going to be VERY happy.

Orion:

--- Quote from: Orion on January 06, 2015, 09:06:57 pm ---Oh, I just had an idea: Serge, could you possibly use SimConnect_RequestReservedKey to set up a keyboard command for manual ball call?  That way people don't have to assign the water rudder to anything.

--- End quote ---

Did you miss that last message Serge, or are you waiting to evaluate and potentially implement it before responding?  I think using a reserved key for manual ball call would be better because it would provide a consistent key mapping, making it more clear what you need to do when manual ball call is on (and hopefully so people don't unexpectedly get wave off patterns for missed manual ball calls).

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