General Category > Unofficial F/A-18 Acceleration Pack board

vLSO Alpha Release

<< < (15/19) > >>

SUBS17:
On a related note when the aircraft lands on the deck what do the ground crew do? Just wondering do they guide the jet to a cat or parking spot etc. As I just saw this:



I remember the DIs Superhornet days with ground crew guiding me to the cat in the Superhornet was quite cool. Its impressive to see this animation.

MikeB54:

--- Quote from: SUBS17 on October 17, 2011, 11:39:04 pm ---On a related note when the aircraft lands on the deck what do the ground crew do? Just wondering do they guide the jet to a cat or parking spot etc.

--- End quote ---

All aircraft movement on the flight deck and hanger deck is under the control of the Aircraft Directors, "Yellow Shirts", through a complex series of hand signals.  This link on Wiki gives a pretty good overview.

http://en.wikipedia.org/wiki/Modern_United_States_Navy_carrier_air_operations

Mike

GOONIE:
Sludge and Mike,
Thanks for the input, I agree it is really difficult to make that groove time in FSX with view and sim limitations (screen size, etc). If you can post pictures detailing the 180 to the groove Sludge that would helpful. Also I want to see this flight chair you've built.  8) I am up for trying the rudder mod, see if it helps, does it just coordinate rudder for your turn? Is it different then the FSX auto-rudder feature?

As for ship placement, Oceana or Miramar would be great, but I will leave it up to Serge. I don't want it to detract from other developments, because once you are in the groove it really doesn't matter where you are, unless you need to bingo/divert  ;)

Subs17, I saw the PMDG ground crew video, that would be awesome if Javier included this in his next carrier release. Looks like he already started with the shooter animation on the CATs. I thought it would be cool to have one guy animated after you trap, giving you the hook up signal, then taxi clear of the landing area, then directions to a CAT. I am sure it is possible, but I won't hold my breath.

-CAPT

Sludge:
Mike...

Have you been flying FSX and putting your son's advice to use? How much difference have you noticed, especially here with Serge's vLSO mission?

CAPT...

Yeah, I'll go flying and get some pictures tonight, so that we can have an idea of what a decent 180 point looks like and when to start that 27-30 AoB turn. Also, its not really a big time mod its just an XML that asks if your AUTO-RUDDER (fsx feature) is enabled and if SO, it does NOTHING. If not, it enables it when in a landing configuration. Not very hard to do, other than making sure the landing parameters dont interfere into other flight regimes (ie. slow flight, gear/flaps down) that are similar to the basic landing configuration.

Later
Sludge

MikeB54:

--- Quote from: Sludge on October 18, 2011, 04:07:30 am ---Mike...

Have you been flying FSX and putting your son's advice to use? How much difference have you noticed, especially here with Serge's vLSO mission?



--- End quote ---

Much to my wife's dismay, I have been flying a lot since I got back from San Diego.  LOL

Before my sim time my boarding rate using vLSO was 44% (47/108).  Since then my boarding rate has actually gone down a bit to 39% (21/54) but I'm catching more 2 and 3 wires.  I think part of this is because I have been trying to fly much tighter patterns.  I have one bad habit I need to break. I'm transitioning away from the ball and to the landing area way to early.  Actually, I don't think I'm supposed to be transitioning to the landing area at all but old habits are hard to break.  What this causes me to do is dump it at the ramp.  My glideslope graphs aren't too bad until I hit the AR mark and then they take a nosedive.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version