General Category > General Discussion
What computer Hardware can Handle FSDT the best?
virtuali:
Regardless how much RAM you can, FSX will never use more than 3GB on a 32 bit OS (and even less, if your graphic card has lots of VRAM), and will never use more than 4GB on a 64 bit OS, since FSX is a 32 bit app, so it's limited in how much memory it can use.
In fact, having 8GB would be probably slower than having 6GB, since most of modern mainboards use triple-channel DDR3 RAM, which works at the fastest speed when installed in multiple of three so, the best configs would be 3GB, 6GB, 9GB, 12GB, etc.
virtuali:
--- Quote from: Boone Gorges on April 09, 2011, 11:12:53 pm ---I realize that lowering the mesh complexity can help this
--- End quote ---
Mesh is not one of the demanding things in FSX, on a decent system, you can usually have it set at the maximum complexity without much issues.
The most demanding things in FSX are:
- AI Traffic and Ground/Ship traffic. Never, ever, use 100% AI traffic with default AI, since they are not optimized for AI use, the default AI are exactly the same models as the flyable ones, so they are detailed to be good at close distance, which is overkill for AI usage. A good AI package in native FSX format, like Flight1 UT2 or MyTrafficX can give much better traffic coverage, and with the appropriate settings, even better fps than default.
- Autogen. There's no need to put it at the maximum setting, since even the lowest ones are visually denser than FS9 anyway so, a middle setting would probably by ok, and should gain quite a bit of fps
- Bloom in DX9. This is really the biggest frame rate eater, can take at least 8-10 fps alone, in DX9. Under DX10 it's much better, but there are many other issues with scenery that it's usually best to stick with DX9, and just forget about bloom.
- Water at the highest quality setting. Use "2.0 Low" or "2.0 Mid", the quality will be very similar (what changes it's only the resolution of the *reflections*) but the fps will go up
- If you use lots of AI, turning Airplane Shadows OFF will result in a good fps increase too.
Dimon:
Too many "turn offs" for the program that was released 5 years ago. ;D
Hnla:
--- Quote from: virtuali on April 10, 2011, 04:20:57 pm ---
--- Quote from: Boone Gorges on April 09, 2011, 11:12:53 pm ---I realize that lowering the mesh complexity can help this
--- End quote ---
Mesh is not one of the demanding things in FSX, on a decent system, you can usually have it set at the maximum complexity without much issues.
--- End quote ---
FSDT with the Mesh set to 100%? I am almost positive that can slow down the system dramatically. I have experienced this, when I span over the scenery with other outside mesh.
--- Quote ---The most demanding things in FSX are:
- AI Traffic and Ground/Ship traffic. Never, ever, use 100% AI traffic with default AI, since they are not optimized for AI use, the default AI are exactly the same models as the flyable ones, so they are detailed to be good at close distance, which is overkill for AI usage. A good AI package in native FSX format, like Flight1 UT2 or MyTrafficX can give much better traffic coverage, and with the appropriate settings, even better fps than default.
--- End quote ---
Realism, comes with AI traffic, so for the better I choose to use WOAI, they have every airline, so I am guessing a-lot of WOAI can can crowd up things at an FSDT airport.
--- Quote ---- Autogen. There's no need to put it at the maximum setting, since even the lowest ones are visually denser than FS9 anyway so, a middle setting would probably by ok, and should gain quite a bit of fps
--- End quote ---
Thanks for the tip, I have been setting everything to the highest possible, because as I said in my previous post, I like realism to the 100% (same with WOAI)
--- Quote ---- Water at the highest quality setting. Use "2.0 Low" or "2.0 Mid", the quality will be very similar (what changes it's only the resolution of the *reflections*) but the fps will go up
--- End quote ---
The default water texture sets drive me crazy. I usually purchase ground environment, with the new water texture sets. Probably does put even more load on the FSDT scenery.
Frank Lindberg:
--- Quote from: Dimon on April 10, 2011, 04:38:49 pm ---Too many "turn offs" for the program that was released 5 years ago. ;D
--- End quote ---
I totally agree ;)
FSX was a failure from the start, regarding the graphic. We have to wait for the MS flight, so we can use our 64 bit system right?
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