Developer's Backdoor > GSX Backdoor

Is This Simular?

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wb2002:
If I am not mistaken, I think this is a simular product already out here: http://secure.simmarket.com/dirk-stuck-design-ground-x-traffic-usa-extreme-stand-alone.phtml.

I have had FSX since it first came out and with all the A/C's, sceneries and addons now available, my FSX now is no comparison to the FSX I installed originally. Thanks to Fsdt and all the other contributors to this hobby, both payware and freeware.

ASUS P6X58 Premium/Intel i7-930 OC TO 4.2
Mushkin Redline (3x2GB) 6-8-6-24/Win 7 Ultimate 64
2x150GB SATA WD Raptor-No Raid/2x320GB SATA WD SE16-No Raid
2x SATA DRW-24B1ST/EVGA GTX285 2Gigs/Thermaltake W0106 700W PSU
3x SILENX 120X25MM FANS + 2x 10in XCLIO Wind Tunnel Case Fans
Danger Den Water Cooling/Enermax temp/fan controller
FSX + ACC @ 1920/1080 |UTX/GEX/FEX/REX/MTX/ASE/UT2/ESDG CX20X/PMDG747+EXT8/CS-767/CLS MD81-82/SkySIM D-C9/ESCX20X/RC-4/FSG/DBS-WAF/FollowMe/

JamesChams:

--- Quote from: wb2002 on March 11, 2011, 01:17:39 am ---If I am not mistaken, I think this is a simular product already out here: http://secure.simmarket.com/dirk-stuck-design-ground-x-traffic-usa-extreme-stand-alone.phtml....
--- End quote ---
Yes and No!  ...
... I spoke directly with Mr. Stuck about his product(s) not too long ago.  And, he plans on making it to be like GSX and AES in many ways in the near future.  However, right now his products ONLY replace default FSX vehicles (which BTW his products are excellent! ;D 8) ) and do what default FSX allows as far as functions permit.  His models do have drivers, etc. and animations that are "out of this world" (pardon the pun :D) but his are NOT exactly similar in function to FSDT's or either of the other "current" alternatives.  

In time, however, many things will merge making them have many similar things.  If you were going to choose between, then I wouldn't rule either out at the moment.  Mr. Stuck product line will replace the entire FSX default vehicle sets with 3D high res models which drive on roads as AI and are also driveable ("Flyable") by FSX Users.  
FSDT GSX seems to be more of an AES alternative with a lot of ease of use in setting things up with, higher-res models, and other realistic features that nobody except maybe FTX/Orbx are currently doing.  

So, in 2011 we will see at least 4 companies/developers competing for users with these type(s) of enhanced services/AI vehicles product lines.  Which, IMHO, is going to mean that people have choices; the products will have to be top notch and cutting edge, and require companies/developers to offer features that are not only user friendly but also possibly never considered or previously though possible with FSX.  Furthermore, since MS Flight is currently considered "CLOSED" to non-NDA members, it means that FSX is going to come into its own in ways unheard of.  So, my FSX Dreams are definitly all still coming together. ;D

Hope this helps/answers your inquiry in some way and I'll leave more on GSX announcements/info to be done by FSDT. ;)

virtuali:

--- Quote from: wb2002 on March 11, 2011, 01:17:39 am ---If I am not mistaken, I think this is a simular product already out here
--- End quote ---

This doesn't look much like GSX but, rather to our planned GSX expansions sets, which are collection of vehicles/models localized to specific areas, only difference this product replaces FSX default models (that still will act like the default models), our expansion packs will add to the initial library of GSX vehicles.

We know users look for visual things first and graphic/modeling first so, it might be easy to mistakenly think all those products (GSX, AES, Orbx, this one)  might look similar, but there are lots of differences.

Replacing models is "easy". Doing good graphic and animations it's more or less "easy", what's really complex is the programming that is behind it. Some developers have concentrated on the actual modeling/animations, because this is what looks good on screenshots/videos, but what makes a product fun and *used*, is what it DOES.

Having GSX working on all airports with its own logic it's what makes it entirely different than any other solution out there.  What might seem like a small detail, like having animations of humans in the baggage loaders or catering ADAPTING to different doors heights, requires quite a bit of extra programming work, as it does working with at any parking.

That's why, even if we came up with the GSX concept about 2 YEARS ago (Oliver Pabts himself confirmed it on the Aerosoft forum, that he knows about GSX since then), we decided to do it right and, in order to not ending up limited at a certain point, a big preparation work was made first, like improving our script engine, writing a 3d sound engine, adding all sort of abilities of reading of afcads data, path-finding, FSM (Finite State Machines) patterns and all the accessory things that put together allows a product like this to work at all airports.

As I've said in a previous message, if we were satisfied we just decorating our airports with static animations (I know that "static animations" seems an oxymoron, but it's an animation that works only for a specific place), we might showed a video of humans around an airplane about 2 years ago, when we made our first tests to check what's possible with FSX. But since we firmly believe that what makes a product of this kind successful, is its usability and what it DOES, not really how it looks, we spent most of our time in the foundation work, it's only very recently (just a couple of *weeks*) that we started doing the actual models/animations so, what you are seeing here it's not final at all, and one can look at the KLAX shots, and have an idea what we can do, graphic-wise...

So, good graphic it's a given, but we believe what we offer first and foremostly, it's an a product that does lots more than what FSX normally allows, it's not just a graphic replacement for a default FSX function, and it's not just a graphic decoration, which gets old very quickly, when the novelty effect has worn out.

wb2002:
Thanks guys for the information. I never thought FSX possessed the capabilities that are made available in addons such as these. I already purchased a couple of these and now will be able to subjectively compare the  features/operations. It is strange however that only after being made aware of Fsdt GSX that I got advertisement concerning the other product I mentioned. After reading the information you have provided, I am much more eager to purchase GSX. I am getting old now and I hope I will survive long enough to see what all can be done with it. With most major airports, I have a tower view setup as a situation and spend many hours just watching airport environment and activities. This program is so much anticipated and I don't mind sacrificing FPS for more realistic airport actions.

Please hurry.....

ASUS P6X58 Premium/Intel i7-930 OC TO 4.2
Mushkin Redline (3x2GB) 6-8-6-24/Win 7 Ultimate 64
2x150GB SATA WD Raptor-No Raid/2x320GB SATA WD SE16-No Raid
2x SATA DRW-24B1ST/EVGA GTX285 2Gigs/Thermaltake W0106 700W PSU
3x SILENX 120X25MM FANS + 2x 10in XCLIO Wind Tunnel Case Fans
Danger Den Water Cooling/Enermax temp/fan controller
FSX + ACC @ 1920/1080 |UTX/GEX/FEX/REX/MTX/ASE/UT2/ESDG CX20X/PMDG747+EXT8/CS-767/CLS MD81-82/SkySIM D-
C9/ESCX20X/RC-4/FSG/DBS-WAF/FollowMe/Grnd X Traffic/

Bruce Hamilton:

--- Quote from: JamesChams on March 11, 2011, 03:09:03 am ---...it means that FSX is going to come into its own in ways unheard of.  So, my FSX Dreams are definitly all still coming together. ;D
--- End quote ---

I think that is going to happen regardless of MS Flight being considered closed.  John Venema of Orbx believes that FSX hasn't yet reached it's prime, and they plan good things for '11.

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