Developer's Backdoor > GSX Backdoor
GSX - A new product from FSDT - Ground Services X
virtuali:
--- Quote from: ESzczesniak on March 01, 2011, 08:54:30 pm ---I don't really care so much about realistic paths for pushback, but would just like to be able to say 1) start pushback 2) I want to end facing this direction and then end up somewhere near a taxiway without having to judge when to push 1 or 2.
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That's exactly how our push back works: GSX keeps in memory the whole taxiway structure of the airport you are currently in, so you'll just have to specify a direction, and the truck will tow you to the nearest taxiway node on that direction. A similar concept is used for the Follow me car.
newmanix:
--- Quote from: virtuali on March 01, 2011, 08:49:13 pm ---A short note, the video is somewhat jerky at times, but that's entirely due to Fraps (I bought it yesterday and haven't found the time to configure it properly to not affect fps too much). In the sim, it's absolutely smooth, and animations are really fluid.
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When you figure it out can you share with us? It's the reason I don't use fraps anymore for making videos. Only screenshots...
Alphatango2:
Im guessing if this doesn't have gate animations, all you do is just uncheck the cargo doors on AES and use GSX for those but just use the gate animations with AES....maybe who knows ???
Still very interested, brings a whole new life to flight sim
Silverbird:
Hello Umberto found one example. on servcing in md-80 but you can see were the tugs are going hope this helps. just a picky thing from former and current ramp workers. ;D
virtuali:
--- Quote from: Alphatango2 on March 01, 2011, 09:11:22 pm ---Im guessing if this doesn't have gate animations, all you do is just uncheck the cargo doors on AES and use GSX for those but just use the gate animations with AES....maybe who knows ???
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About jetways: we made a precise design choice of not trying to add features to 3rd party airports, because that takes a lot of time, requires talking with developers and not all agree altering their sceneries or the way they work just to have animated jetways (some are even opposed to animated jetways...). For that, there's AES, with its selection of supported airports.
We wanted to support all airports from the start and in FSX it's basically possible, except for jetways so, we decided to not add them.
We'll work with what's already there so, if the airport has FSX animated jetways (a "proper" FSX scenery should, imho...), they'll just work. But if they are static, GSX will see that, and will call Passengers stairs and a Bus.
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