Developer's Backdoor > GSX Backdoor

GSX - A new product from FSDT - Ground Services X

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Frank Lindberg:
Cool... I love BF3  ;) Which rank are U Junior?

Bruce Hamilton:

--- Quote from: juniormafia27 on January 08, 2012, 06:13:22 pm ---...no one other than Battlefield 3 and Modern Warfare 3. Released on time. Forgot about them?  ;)

--- End quote ---

Did they give you a nine month window like Virtuali did?  LAX was delayed as well, life happens.

virtuali:

--- Quote from: juniormafia27 on January 08, 2012, 06:13:22 pm ---...no one other than Battlefield 3 and Modern Warfare 3. Released on time. Forgot about them?  ;)
--- End quote ---

Fact that are some games released in time, doesn't that most of them aren't.

I remember quite well having purchased the original PSP on release day in Europe in 2005, because Sony *promised* that Gran Turismo mobile, which was announced at E4 2004:

http://uk.psp.ign.com/articles/513/513565p1.html

Would have been launched "shortly" after the PSP, like couple of months after...but it was eventually released 4 YEARS later in the late 2009!

Sometimes you just can't predict what will happen while testing, because you find the need for new features while the testing itself is in process.

And, opposite to what is usually the gaming industry standard, that NO new features are added while testing, the Flight sim market is quite different, because our software doesn't live in a vacuum, but it's used together with many other 3rd party addons, and by observing usage patterns from testers, we find that something had to be added to the planned features set, which will explain soon in a separate post.

aircanadajet:
Hi Umberto, a question; I flew into Chicago O'Hare and I noticed there was quite a bit of static vehicles on the tarmac, which I like, but i wonder how this will play with GSX? Would they go around it or over them?

virtuali:

--- Quote from: aircanadajet on January 09, 2012, 04:34:21 am ---Hi Umberto, a question; I flew into Chicago O'Hare and I noticed there was quite a bit of static vehicles on the tarmac, which I like, but i wonder how this will play with GSX? Would they go around it or over them?
--- End quote ---

GSX doesn't read the scenery around it. However, we can deal with this issue in different ways:

1) If the scenery it's default, the ground vehicles are detected and removed automatically from the parking when you select it for operation.

2) Later FSDT sceneries, like KDFW and KLAX are designed to "talk" with GSX, and their static ground details are placed in a way that GSX can remove them when a parking is selected by the user.

3) With a 3rd party scenery and earlier FSDT sceneries like JFK or KORD, we can lessen the issue a bit by making an airport customization file, that allows to fine tune were to place GSX vehicles at each parking in order to not conflict with static scenery on ground.

The initial release will contain customization files for all our airports + Flightbeam KSFO, which will be free to use too, but we can of course release customization files for other 3rd party airports in the future, some might be free, some might be payware, but in that case we'll probably also add new 3d models with a payware package.

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