General Category > Unofficial F/A-18 Acceleration Pack board

Sludge Hornet v1.2 "Integrator" Video

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fael097:
Sludge,
I believe you can distribute it, just like any other repaints. if you want to add it to your installer, simply make it backup and replace the original texture inside the fa-18 texture.7 folder, and then on uninstalling, it deletes the custom one and rename the backup back again.

shouldnt be against the law or anything.

Sludge:
Fael...

You might be right?  I was thinking about that yesterday and it actually might be better to put it in the Texture folder in the Sludge Hornets.  That way, it doesnt interfere with the default Hornet and I think it will get used instead of the texture.7 folder of the default?

Let me give that some flight testing.  I know Ive done it for the HUD glass.dds, and the main05_T (the one with the new interior DDIs/UFC and the USMC pilot with gold wings), so Ill give that a try later tonite and see if it works as advertised.

Later
Sludge

Sludge:
Fael...

Sending PM, incase this matter doesnt get resolved.

Later
Sludge

fael097:
sludge, i believe if you place that texture on EACH sludge hornet texture folder, then it will use it. or you can make a texture.7 folder for the sludge hornet, containing same specular texture files as the accel hornet's texture.7 folder, but with my modified one, and then edit the fallback paths (the appopriate line that redirects to mentioned folder) for all of sludge textures.

both ways should work

Orion:
FSX will initially check the texture folder, then start checking each fallback folder listed in the texture.cfg.  If you drop it in the main texture folder of the Sludge Hornet, and if the fallbacks are the same as I originally set them when creating the test version to show Sludge, it should work just fine.

Best not to modify the default Hornet.

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