Author Topic: New UFC gauge NAV Page Update  (Read 6707 times)

Sludge

  • Hero Member
  • *****
  • Posts: 1110
  • SQUEEZING EVERY NICKEL of life for all its worth!
    • SludgeHornet.NET
New UFC gauge NAV Page Update
« on: March 27, 2011, 10:18:21 pm »
Fellas...

Serge just made a UFC NAV Page,so you can calculate TOT from a set TGT (fsx flight-plan waypoint), w/on gauge and on-HUD speed cues.

Feel free to test out and get back to me with any problems.  The install instructions assume a full Sludge install via the SHCHI.exe integration installer.

Later
Sludge
« Last Edit: March 27, 2011, 11:28:50 pm by Sludge »

Sludge

  • Hero Member
  • *****
  • Posts: 1110
  • SQUEEZING EVERY NICKEL of life for all its worth!
    • SludgeHornet.NET
Re: New UFC gauge NAV Page Update
« Reply #1 on: March 27, 2011, 11:33:15 pm »
Virtuali...

I know you probly cant do anything about this, but look at the glitch I found when clicking on the ZULU button.  As you see, it says 26:00:33z, when it should be 02:00:33z.

Later
Sludge

Mickey_Techy

  • Full Member
  • ***
  • Posts: 188
Re: New UFC gauge NAV Page Update
« Reply #2 on: April 05, 2011, 05:12:51 am »
Way to go Serge/Sludge

Paddles

  • Hero Member
  • *****
  • Posts: 721
  • Lurking around
    • vLSO blog
Re: New UFC gauge NAV Page Update
« Reply #3 on: April 08, 2011, 10:53:29 am »
Two NAV page buttons still remain not implemented - INSERT and DELETE. Do we really need them to manually enter/edit a flight plan?
Want it done right? Do it yourself!


Johan

  • Full Member
  • ***
  • Posts: 249
Re: New UFC gauge NAV Page Update
« Reply #4 on: April 09, 2011, 04:19:10 am »
Serge,

Great job on the UFC-NAV page. It is a great add to the gauge. I tried it on different flight plans, it's accuracy is real. Thanks you for this new function.

Johan

Sludge

  • Hero Member
  • *****
  • Posts: 1110
  • SQUEEZING EVERY NICKEL of life for all its worth!
    • SludgeHornet.NET
Re: New UFC gauge NAV Page Update
« Reply #5 on: April 09, 2011, 04:48:18 am »
Fellas...

Sorry for the earlier RANT on airspeed HOLD, it was trying to hold TRUE airspeed.  This is set in the FSX Startup Menu setup.  If you have trouble with this problem, Id suggest setting it up like I did.  Under the SETTINGS/REALISM make sure the "Display Indicated Airspeed" is set instead of "Display True Airspeed".

I did this and SURE ENOUGH, the airspeed HOLD functioned just as it should.

Later
Sludge