General Category > Unofficial F/A-18 Acceleration Pack board
we should make our aircraft
SUBS17:
You can't model a realisitc addon aircraft with figures such as around... or about... You have to have a realisitc FM and avionics other wise the hardcore simmers will laugh at you and it would be a waste of time. I however have a better idea.
SpazSinbad:
Interesting to know how Dino Cattaneo did it then? Why not offer to help him make an F-35C?
Sludge:
Spaz...
Im guessing he did alot of the modeling (int/ext) work himself, the .air files, the VC, and he avionics. I know JR helped him with the HUD.
Later
Sludge
SUBS17:
--- Quote from: SpazSinbad on January 22, 2011, 02:47:45 am ---Interesting to know how Dino Cattaneo did it then? Why not offer to help him make an F-35C?
--- End quote ---
Its one thing to make a 3d model its completely another to model an aircraft accurately, 99% of the stuff in F35 is secret so making an addon realistically for a combat aircraft for example how about a A4 how would you model an A4 with Kahu upgrade? It would require the flight manual, data for FM(actual tables), data on subsystems eg hydralics, electrical, fuel lines, radar etc. Then you also require the Tac manual for A/A and A/G weapons delivery for procedures and you have to model the Hotas buttons and switches. For the F35 it has DAS as well as datalinks, radar cross section also needs to be taken into account for MP and SP. Even the pilots helmet is important as it features JHCMs, Night vision, Helmet display and 7 channel speakers. So complexity can vary in FSX from the very basic such as an F35 that has basic controls and single button engine start to VRS Superhornet which features all the subsystems etc.
SpazSinbad:
SUBS17 then I guess you have not flown Dino's excellent F-35A. Trouble is the HUD AoA cannot encompass a carrier style approach (which is too high an airspeed due to the differences in airframe etc). I guess you did not read my information or understand it. Whatever. Anything is too difficult if you say so.
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