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San Diego NATOPS Carrier Mission - RELEASED

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Orion:
Now released! ;D

Download here: http://www.strikingsoftware.com/ccount/click.php?id=25


--- Quote ---San Diego NATOPS Carrier Mission

Mission by Orion Lyau
Ideas from Christian "SLUDGE" Snow
__________________________________________________

Start at the ramp at NAS North Island, take off from runway 29, and fly carrier ops in multiplayer.

- Features Javier's Nimitz for FSX Acceleration (2.0)
- Support for up to 8 players
- Custom cameras
- Compatible with Jivko Rusev's improved HUD ILS

Carrier information:

- ILS on 112.00 MHz for users of the improved HUD (preset)
- Base recovery course: 250 degrees
- Final bearing: 241 degrees
- Downwind heading: 070 degrees
__________________________________________________

Requirements:

- Microsoft Flight Simulator X: Acceleration
- Javier Fernandez's Nimitz for FSX Acceleration (2.0)
__________________________________________________

Installation & Uninstallation:

To install: Run the automated installer located within the zip archive you downloaded.
To uninstall: Remove the SDNCarrierMission folder from \Microsoft Flight Simulator X\Missions\Military\
--- End quote ---

Mickey_Techy:
Downloaded.

Will test it today.

Johan:
Thanks Orion. I am away from my machine for a couple of weeks but will definitely fly your mission when I come back to the US of A.
Joyeuses fetes de Noel.

Johan

GOONIE:
Thanks Orion!

I tried out the mission last night and it worked like a charm  ;) I was never able to get SF2 to work, so I am happy the NATOPS mission is working so I can hopefully fly some multi's. Do you guys still use skype or ventrillo?

Couple questions on the mission:

1. Is there a tanker in the air like the SF2 mission, or plans to add a tanker? a KC-135 (freeware updated by Sludge) would be awesome in the delta pattern
2. I adjusted javier's carrier speed in the sim.cfg file, will this affect the NATOPS mission? What speed should I use?
3. I thought I heard the PLAT camera cross hairs and data (numbers shown on the display e.g. wind, carrier #,) were updated, was this included in your mission?

Cheers,
Capt

Orion:
Thanks guys.

Capt:

What was wrong with the original SF Carrier 2 mission?  Thought you had it working, at some point anyways.

I haven't been flying much recently, but I still use Skype if you'd like to contact me.

1. No, and no.  This is somewhat stripped down compared to SF Carrier 2, due to time constraints (wanted to get it out as soon as possible), and from when I flew, I found that not many people ever went to the tanker anyways.  Although, someone in the session is still free to fly their own plane, while others use J.R.'s In Flight Refueling gauge to refuel.

2. As long as the max speed (MPH) is greater than or equal to 35 MPH, and you didn't change the acceleration or deceleration constants, everything should be alright, I think.  The worst that could happen is that your carrier would slowly get out of sync.  For the record, in case anyone wants to know the default values, you should have this in your USS_NIMITZ sim.cfg:

[DesignSpecs]
max_speed_mph = 50     
acceleration_constants = 0.07, 0.07               //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.05, 0.05               //Time constant (effects responsiveness), and max acceleration (Gs)

3. Nope, the PLAT camera wasn't updated, to my knowledge anyways.  Well, not to the extent that was being talked about.  The PLAT Camera included in the Combat Hornet, SF Carrier 2.5 (updater and PLAT Camera Utility) and San Diego NATOPS Carrier Mission installer all have a working windspeed indicator (that wasn't present in the original release).

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