General Category > General Discussion
People????????
virtuali:
--- Quote from: skimmer on December 18, 2010, 04:12:29 am ---Do they cause more of a hit on fps than a car or a cart?
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Nothing is free in the world of graphic.
- A static object is the fastest possible object. Modern graphic cards are able to draw *lots* of polygons (as in models mad with hundreds of thousands polygons) with little loss of performance.
- A static object with a single texture is faster than an object with a different texture on each side.
- A group of static objects sharing the *same* texture (even if it's a very large one) is even faster than using a single texture per object. No wonder the bulk of our sceneries is made using less textures as possible, shared by as many objects as possible.
- An animated object made with standard methods (like a moving car) is slower than any static object.
- An animated object made with bones and skinned vertexes, is slower than a normal animated object.
Jetways use bones animations, which is why an FSX scenery with moving jetways has some impact on fps. In fact, a very easy method (used by some AI traffic packages) to raise fps, is to remove exits from AI airplanes, so jetways will work only on the user airplane, so you'll have only one bones-based object in view at a specific time.
A jetway typically use a couple of bones maximum, a human character usually use all the maximum 20 allowable bones, which is a limit FSX puts for each object. So, a single human character, even it it might have a polygonal complexity comparable to a jetway, has an impact similar to 8-10 animated jetways.
So yes, there IS some performance hit, specifically on video cards which are not top of the line, since bones runs on vertex shaders so, their performance is basically linearly tied to the video card power.
--- Quote ---The FSDT freeware addtion of Greystone has people in it and there is'nt any great hit, theres even wildlife in it. I just want to understand why.
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Because we just placed default MS library objects, which is ok for a freeware scenery (which was *blazing* fast in any case, so we could spare humans without issues), and because it took 3 days to do that which, again, it's ok for a freeware scenery. Of course, it wouldn't be very smart putting the same default guys at a commercial scenery, because people will likely scream "default!!" and on top of that, those people would have to compete with the already existing 200+ bones we already have in the jetways, in a place like JFK for example, which is slow even without *any* of our stuff in.
JamesChams:
--- Quote from: virtuali on December 19, 2010, 01:07:27 am ---...I'll explain it to you ..
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No, perhaps you didn't read this statement clearly...
--- Quote from: JamesChams on December 18, 2010, 11:13:50 pm ---... so are you going to "Officially announce" something or are we just going to keep hearing you talk (actually read ;D) about it ONLY?
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While having you write 200-300 words/post to express your every thought or opinion may seem important, don't you think your time (and mine) would be better served if you use it to finish your intended product, instead of explaining why you haven't? I don't mind waiting for a product in development; everybody knows that; but the fact of the matter is you have NOTHING to show us for a year's worth of work; Orbx did. So, it is all hearsay until then, at least as far as I'm concerned for the moment.
PS: Now please don't go post an animated video of your motion captured dancing *marshaller* or whatever; just finish it and make an announcement; OK?
... And, I do appreciate the explainations most of the time, they are useful for knowledge sake.
virtuali:
--- Quote from: JamesChams on December 19, 2010, 01:52:58 am ---While having you write 200-300 words/post to express your every thought or opinion may seem important, don't you think your time (and mine) would be better served if you use it to finish your intended product, instead of explaining why you haven't?
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As usual, you are not able to restrain yourself about commenting on something you don't know anything about it.
My role in FSDT is to coordinate all developers, hearing their issues and trying to find out solutions, suggesting ideas, working on the eventual updates/fixes of the Addon Manager (not Couatl, for example) making installers, making the website, handling user support AND minding the forum, which includes replying to post and explaining issues.
This means, by spending my time here, I'm doing what I've supposed to do and no time is taken away from any product in development. You don't see many posts by Alessandro, Kappa, or Fabrizio (simbio), let alone Alberto (Ganesh), because they *are* busy doing stuff, and posting is what I should do instead. We believe in clear division of responsibilities within a group, and mine includes posting any kind of nonsense here.
--- Quote ---the fact of the matter is you have NOTHING to show us for a year's worth of work; Orbx did
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As I've said already, human animation is just part of what we are doing. In fact, if I understood correctly what Orbx plans to do with it, is probably the only thing in common with what we are doing. Unfortunately, the reasons why we prefer to keep things under wraps, are not even related to human animation, but more to functionality, which we believe is the main thing, rather than the nice animations. Which is why we never felt pressed to show anything back then, when we had only animations to show.
thepilot:
--- Quote from: Tom C on December 18, 2010, 12:54:57 pm ---Fly Tampa (KMDW)
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Oh yes! One of the reasons why KMDW is still one of my favorite airports. When turning into your gate, you can see the crowds moving behind the terminal windows, although this is a rather primitive method. Orbx shows what can be achieved in these days.
PUP4ORD:
I think I'm going to "roll over"...... ;D
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