General Category > Unofficial F/A-18 Acceleration Pack board

Sludge Hornet Modification v1.2 RELEASED

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Sludge:
Fellas...

Here are some pics to enjoy.  Raz pulled his "I can just use an installer" line on me, I succumbed, so I gave him the CAPT SIM Delta Hornet/Sludge Mod files, and we should have a good-to-go installer by tomorrow.  Hopefully, without an extra 10mb texture folder??!!

Enjoy the screenies...

Later
Sludge

Sludge:
Fellas...

I was doing some flight testing (haha, surprise, right?!) last night and did a minor change to the smoke.  This will work end up working well for the CAPT SIM Delta Hornet as its A/Bs are alot more pronounced coming out the back end.  But, keep in mind, FOR THE SLUDGE FX this is my personal testing choice, you DO NOT HAVE TO DO THIS, if you like the exhaust smoke coming out where it is...

If you have made changes to your AIRCRAFT.CFG in the Sludge FX, and feel comfortable modding it, change the smoke values from:

[SMOKESYSTEM]
smoke.1=-17.35,-0.53,-2.32, fx_AOA_green
smoke.2=-17.35,-0.53,-2.45, fx_AOA_amber
smoke.3=-17.35,-0.53,-2.58, fx_AOA_red
smoke.4=-50.50, 2.00,    0, fx_F18_EG_Smoke
smoke.5=-50.50,-2.00,    0, fx_F18_EG_Smoke
smoke.6=-50.50, 2.00,    0, fx_F18_EG_Smoke_DARK
smoke.7=-50.50,-2.00,    0, fx_F18_EG_Smoke_DARK
smoke.8=-16.50, 0.00, 1.55, fx_F18_MedG_LEXVapor
smoke.9=-40.50, 0.00, 0.20, fx_F18_WingTipVapor

to this....

[SMOKESYSTEM]
smoke.1=-17.35,-0.53,-2.32, fx_AOA_green
smoke.2=-17.35,-0.53,-2.45, fx_AOA_amber
smoke.3=-17.35,-0.53,-2.58, fx_AOA_red
smoke.4=-65.50, 2.00,    0, fx_F18_EG_Smoke
smoke.5=-65.50,-2.00,    0, fx_F18_EG_Smoke
smoke.6=-65.50, 2.00,    0, fx_F18_EG_Smoke_DARK
smoke.7=-65.50,-2.00,    0, fx_F18_EG_Smoke_DARK
smoke.8=-16.50, 0.00, 1.55, fx_F18_MedG_LEXVapor
smoke.9=-40.50, 0.00, 0.20, fx_F18_WingTipVapor

If you're not comfortable doing this and you haven't made any changes from the default Sludge v1.2 install, here's the AIRCRAFT.CFG file you can simply copy/paste into the main FSX\SIMOBJECTS\AIRPLANES\SLUDGEFA18_FX folder.  When asked to overwrite, click Yes.

Sorry about this oversight, but once you see the difference, I think you'll like it.  And yes this will be part of the CAPT SIM Delta Hornet/Sludge Mod, as Raz' integration installer is still on the way.  Possibly by Friday.  Not as easy as it initially sounded because I had to make sure I wasn't giving anybody the CAPT SIM files and I had to test for aesthetics as well make the landing gear more stable on taxi, as a loaded Delta Hornet wants to tip over, even at low taxi speeds.

Later
Sludge

wilycoyote4:
correct me if wrong but I think the old cfg can be renamed to cfgbak or some such to prevent its loss and handy for comparison or transfrring paints to a newer cfg.

I have the D so I'm looking forward to the D release.

Now trying the full HUD view and night landings.

Sludge:
Wily...

Yes, thats correct.  You can rename your old AIRCRAFT.CFG to AIRCRAFT.CFG.BAK, then copy/paste this new one to check out the differences.  If you dont like simply delete the new AIRCRAFT.CFG, and then rename your old one back to AIRCRAFT.CFG, and boom, youre back where you started.

Later
Sludge

frankwi:
"...as well make the landing gear more stable on taxi, as a loaded Delta Hornet wants to tip over, even at low taxi speeds."

That's for sure. And bounce around alot, even on good landings.

I have been enjoying your mods and the "Sludge" is about all I fly anymore. You and the team have made this a great plane.

But I sure like the eye candy of the CS -D . But now I don't waste my time with it because I'm so spoiled  on the "Sludge".

Lo and behold ........ now we're getting the best of both worlds ! I sincerely appreciate the work you guys have done for us. I'm glad I stumbled onto this board a few months ago. I was looking for a manual for the Hornet back then.

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