Author Topic: Customized Pax waypoint show height value after leaving editor  (Read 2727 times)

fishthedrift

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Customized Pax waypoint show height value after leaving editor
« on: October 26, 2022, 06:30:06 pm »
I have been working on customizing a parking spot at one of the airports and all and all it is working great.... this issue is the path the passengers are following is elevated so I needed to raise the pax waypoint otherwise as they left the building half their body was in the concrete.  Once it is done and I leave the editor mode, the values for the raised waypoints are still on the screen.... that really messes with the immersion of course.  Is there something I am missing?  Is that how it currently works, or should those not be visible? I attached a screenshot showing the passengers boarding, and those number floating around them.  I have tested this at other airports with raised waypoints and it showed the values as well after leaving the editor.

Thanks

virtuali

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Re: Customized Pax waypoint show height value after leaving editor
« Reply #1 on: October 26, 2022, 06:35:51 pm »
Known issue that has been discussed on the forum several times. Just restart GSX after you finished editing.

jdb

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Re: Customized Pax waypoint show height value after leaving editor
« Reply #2 on: May 09, 2025, 07:35:45 pm »
May I ask a question?
How did you elevate the pax waypoint?
My Q key does not work

Captain_J

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Re: Customized Pax waypoint show height value after leaving editor
« Reply #3 on: August 27, 2025, 04:32:51 am »
I am also editing PAX walk waypoints. My Q and Z do not raise or lower each waypoint, so they are either half embedded in the ground or elevated open walkway that I'm trying to configure for. How do I get the Q and Z to work?

virtuali

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Re: Customized Pax waypoint show height value after leaving editor
« Reply #4 on: August 27, 2025, 11:31:30 am »
As explained in the release notes for version 3.6.8:

Quote
GSX Pro Change: The Shift key in all editors (Parking, QuickEdit and Airplane) now behaves like a toggle, to prevent problems caused by a Simconnect bug in MSFS calling back twice when subscribing to both Shifted and Unshifted key events. Now, pressing the Shift key will alternate between FAST and SLOW cursor Move/Rotate/Raise, so it’s no longer required to keep it pressed to move FAST.

Both the manual and the in-game pointers icons for the key has been updated as well, replacing Q/Z with PgUp/Dn

Captain_J

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Re: Customized Pax waypoint show height value after leaving editor
« Reply #5 on: August 28, 2025, 09:39:03 am »
I have found (in MSFS2020) that even on FAST cursor, it takes hundreds and hundreds of clicks to rotate an object just 5 or 10 degrees. Can you please check and advise on this, thanks.

Captain_J

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Re: Customized Pax waypoint show height value after leaving editor
« Reply #6 on: August 30, 2025, 04:28:38 am »
In addition to the FAST cursor being still VERY slow to rotate an object, actually no - the Page UP/DOWN to raise or lower an object still shows as Q/Z in the popup shortcut legend that appears each time I start the 3D editor :(.