Author Topic: GSX Profile "none" Parking Space  (Read 876 times)

hvxnuvx

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  • *
  • Posts: 6
GSX Profile "none" Parking Space
« on: July 23, 2025, 01:05:22 pm »
Hello! This is my first post, so forgive me if I'm not doing something right.

I need some help regarding creating a GSX Profile for an airport. I'm making a python script so that my parking spots can be neatly grouped and so I can have multiple stop positions for different aircraft. The problem I'm having is that one of the gates isn't in the "GATE" category. When I look in the .ini file, the gate is called [none 0].

These are the things I have tried so far (separately, but for brevity I'll put it all in one snippet):
Code: [Select]
parkings = {
  0 : (TerminalGate5, Gate5Offset),
  "None 0" : (TerminalGate5, Gate5Offset),
  "none 0" : (TerminalGate5, Gate5Offset),
  GATE: {
    0 : (TerminalGate5, Gate5Offset),
    "None 0" : (TerminalGate5, Gate5Offset)
  },
  PARKING: {
    0 : (TerminalGate5, Gate5Offset),
    "None 0" : (TerminalGate5, Gate5Offset)
  },
  NONE: {
    0 : (TerminalGate5, Gate5Offset)
  },
  RAMP: {
    0 : (TerminalGate5, Gate5Offset)
  }
}
Some of these resulted in the .py file not being loaded at all, some caused couatl to crash, and the rest had no effect. I tried "RAMP," because in the GSX menu in-game, it is in a "Ramp" group, and it is the only ramp in that group. Within that group, it is called "Ramp 0." That being said, the in-game menu says I am parked at "None 0"

Any help would be greatly appreciated! Thank you!

hvxnuvx

  • Newbie
  • *
  • Posts: 6
Re: GSX Profile "none" Parking Space
« Reply #1 on: July 23, 2025, 01:22:01 pm »
Well, upon consulting the manual, I did find a sort of solution. Here it is:
Code: [Select]
parkings = {
  0: {
    None: (),
    0 : (TerminalGate5, Gate5Offset)
  }
}

For context:
Code: [Select]
TerminalGate5 = CustomizedName("Terminal|Gate 5")
But now I have a new problem, although it's much less severe. All the other gates are using this:
Code: [Select]
Terminal = CustomizedName("Terminal|Gate #ยง")
In the in-game menu, in the Terminal group, Gate 5 is showing up first rather than in order with the rest of the gates. Like so:
  • Gate 5
  • Gate 1A
  • Gate 1B
  • Gate 1C
  • Gate 1
  • Gate 2
  • etc
Obviously, this isn't game-breaking or anything. I assume this is happening because technically the gate is numbered as 0 even though I'm renaming it, so maybe it isn't possible to fix, but if anyone knows how I can get it into order, I'd very much appreciate it!
« Last Edit: July 23, 2025, 01:31:40 pm by hvxnuvx »