General Category > Unofficial F/A-18 Acceleration Pack board

Creating Carriers in "Free Flight".

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SUBS17:
So that must be why I keep seeing a 747 floating in the ocean on some servers claiming to have a Carrier. So far I've only seen one online and it was in a port (Norfolk I think) and the meatball and wires weren't working.

fael097:

--- Quote from: SUBS17 on January 21, 2008, 12:00:58 pm ---So that must be why I keep seeing a 747 floating in the ocean on some servers claiming to have a Carrier. So far I've only seen one online and it was in a port (Norfolk I think) and the meatball and wires weren't working.

--- End quote ---

lol exactly, it will appear as a floating 747 if you dont have the carrier downloaded... you can also make your own carrier and put the same name as the server one and it should be fine.
the only problem with player controlled carriers, is that nobody ever made a carrier that works... well i havent seen one with the catapult working

SUBS17:
So what if someone created a mission for MP that used the FSX-acceleration carrier would the carrier load then for the clients. I wonder if the mission script for the Carrier Quals mission could be modded for MP? Then you could also have LSO. What I think MS needs to do is say right from now on Acceleration carrier should be the standard and all others should use it as a template. They should also fix it for MP so the Norfolk one in particular can be seen by everyone and tracks the same path in MP. Before my Squadron would use FSX they'd need to add TACAN/ILS and LSOs/ATC and of course working weapons.

fael097:
i read somewhere a way to make ai traffic carriers work for MP... not sure where tho, i'll check out if i find something

Intrepid:
I have a working carrier (catapults and traps ) it came with the Flight Deck 4 add-on
only real problem is Carrier is stationary.It does show on the GPS though, Abacus has
a new Flight Deck 5  out now but I don't have any experience with it (yet) ;D
Randy

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