General Category > Unofficial F/A-18 Acceleration Pack board

Microsoft GAVE US PERMISSION!!!

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sun444:

--- Quote from: SpazSinbad on June 07, 2010, 01:37:27 am ---sun444, good idea about having the extra window in frame but probably distracting in real time as you are saying. Actually at one point I was distracted and I was not flying!  ;D  Perhaps if you have four arms it would be possible to change that extra view to other views?

My dream would be to have the mirror at the same size throughout in an extra window (does not have to be too large to be an obstruction) probably top left corner. In this way the mirror / ball / datum combo can be seen as well as any ordinary view (other videos show only the HUD which by my preferred view for example). Having the mirror/ball in plain view would be really helpful IMHO but how it would work I have no clue and how to achieve that I don't know.

However I'll repeat having the NEW HUD etc. makes all the difference. It is terrific.

The actual carrier landing in the video was a bit 'off' but that is not the point of the video.  ;D

As far as Flight Path Marker or FPM whatever it is I reckon is irrelevant for most day carrier landings. Yes these HUD items are useful to get to a point where you can use the mirror. When that may be is up to your skill I'll agree but transition to the mirror when you can rather than just do an instrument approach (during daytime).

EDIT: Another 'window in window' idea for the FSX carrier landing video would be to have the PLAT window in upper right? or where ever thought suitable. Probbaly too distracting for a real time sim use but useful in playback video probably?



--- End quote ---

Hi SpazSinbad,

would be easier for me if you post a pic or two (just simple sketch, drawn by hand or so) with the constellation you suggest. So I could see what proportions and what content in each window exactly you are talking about.

And I probably can manage to have 2 windows in the main window (for example one on the left and one on the right).

Maybe we have to go up in the resolution to 1080p HD, depends on what framerate I get.

To have the PLAT in one corner would be nice but we have to do this with a non moving ship and I have to check if the cross hairs appear in the other windows too, that would be bad.

There is a lot of testing/flying involved and as far as I can see we have to brake up the video in individual takes, but that's okay, that's what filmmakers do anyway.

Talk to You later
Hans

Orion:
Er, why can't you just use the PLAT camera within my mission?  You'll have to record the video live, but you will be able to use the PLAT camera on a moving ship.

sun444:

--- Quote from: Orion on June 07, 2010, 04:14:08 pm ---Er, why can't you just use the PLAT camera within my mission?  You'll have to record the video live, but you will be able to use the PLAT camera on a moving ship.

--- End quote ---

I'll try that, thing is I've never done a mission and I have to figure out how it works. If You could just explain what your mission does and how I use it.

neutrino:
sun444, you don't have to record live with Fraps to get a landing on a moving carrier. Just use the default Carrier Practice mission, change to whatever weather conditions, fuel, etc and make a save at a certain point within the mission - for example when you are ready on the cat, or on the abeam position, or at the start. Then reload the save (make sure it is paused when it loads !!!! ) and start recording with FSRecorder 2.0. Then at any time - load the saved game (again make sure it starts paused), and play the recording you did with FSRecorder. It may sound complicated, but it's very easy, reliable and you can even get some custom views from the carrier, because they are defined in the mission. And of course you can replay it as many times as you want ;) Why does this method work - FSRecorder does not record anything else but your own aircraft, however because it is a mission - the mission system controls the carrier and it is always there and does exactly the same thing. Just play the recording from the same moment within the mission that you started the recording in the first place (this is why you need to pause and save the game before you start recording).

SpazSinbad:
subs17, it is difficult to 'make rules' because you are free to make your own. Not having flown are real Hornet I can only recommend from my reading about Hornet operations. There is plenty of material describing how to carrier land a real Hornet online. Although the FPM may be mentioned it is not the primary method to carrier land IMHO. The only way to do it is to use the mirror/fresnel lens. This is a precise instrument. Everything is calibrated to this device to have a safe carrier landing. Instrument flying in the daytime and using the FPM are a way to get to the 'start', the 3/4 of a mile from touchdown point but from there on during the day / night carrier approach (less if a bad night so you can go down to your limit of one quarter mile) then you need to transition to a visual approach.

Now we talk about sim flying in FSX. Before the magic HUD made by the smart people on this forum it was almost impossible to reliably get to this 'start' point with any accuracy to then transition to the ball etc. However now it is possible. Before the needles in the HUD the mirror could not be seen with any accuracy to get any idea of where the aircraft was to get to a good start point. Now that is possible. However as soon as you can see the 'meatball/datum lights' then transition to that method. If you want to instrument fly during the day all the way to touchdown then you miss out on what is unique about carrier flying IMHO.

Yes, instrument fly at night. Always fly as accurately as you are able and WAVE OFF when you see the RED LIGHTS flashing - unlike some who like to carry on with their deck spotting to do a visual carrier landing. I'm guessing that they are not looking at the mirror at all. [Edit - Generic Advice only.]

I'll stress - yes this is a simulator and some people have better skills for whatever reason, but I see the point of doing the carrier approach as realistically as the sim allows.

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