General Category > Unofficial F/A-18 Acceleration Pack board

Microsoft GAVE US PERMISSION!!!

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SpazSinbad:
sun444, good video. It would be interesting for those posting videos to give details about how they were made (FRAPS?) and some computer specs also. I have edited the post about carrier landings to reflect the generic advice. Bear with me. Over the last year or so I have seen some very bad FSX carrier landing vids purporting to be 'good' when clearly they were not but so be it. I don't bother commenting on the youtube sites about the youtube videos. My advice was generic only. Also I might stress the crosswind limit is seven knots in real world Hornet ops (for those thinking of doing crosswind carrier landings to help them with the lineup problem on final approach).

I guess this may sound odd if you don't use the visual technique from 'the start'. However if you concentrate on 'Meatball, Line up and Optimum Angle of Attack' it really is that simple. All the required actions to stay on these parameters are transparent. You will 'just do it' - to the best of your ability - without worrying about what any other instruments (FPM, needles) are saying - they should be ignored for just the basics. The basics work.

Sludge:
Sun...

I dont doubt your stick skills at all.  I only question your technique for getting aboard.  And yes, the Sludge takes some getting used to... as opposed to the SuperBug (lighter on approach), or the default Hornet (super over-powered and light, can float in on idle).  In the last video, at 3:45, you are flying a "low ball" approach (meatball is at least "one ball" low), as when you line-up and switch to the SuperBug's VC, your ICLS shows you low and I cant tell from your HUD data (hard to read) but it seems at 3/4 of a mile, your ICLS shows you low (the glidepath needle is on the top of your velocity vector, rather it should be bisecting it).  As a matter of fact, at 3:54, right before the camera cuts to the outside view, I think the meatball gives you one "red ball" indicating a low approach, almost waveoff.

Bout 6 months back, I did a comparison of youtube F-18 HUD landings and also FSX landings using the new HUD and there is a happy medium, but basically you have to be a tad higher than real life, flying a slightly sharper glidepath down cause of all FSX carriers (default/AI/Javier) and JR's HUD, 4.0 glideslope.  You can use ICLS to get setup and confirm you are on the path when you roll out, but once at "the start", you need to ONLY be meatball, lineup, AoA.

Watch this youtube video, from 1:42 to 1:49, at 1:46... there is a perfect picture of a "waterline" ("W" symbol) at 5 deg up and the velocity vector at 3 deg down approach, and an on-glideslope center meatball.  Plus, as Spaz said, you cant fly the needles, from ball visual in... this pilot flies a really solid approach and look how far the needles are off, in-close.  ICLS needles are there for bad weather and night to get you to the Ball, and then transfer to meatball, lineup, AoA.


No worries... get some rest and yes, its gonna take some time to get this, just like those things we want done for the FSX Hornet.  I have alot of patience, so no big deal.  Itll happen whenever it happens.

Later
Sludge

SpazSinbad:
sludge, good reply - I'll check the video later [great video]. Just wanted to add that the new JPALS (Joint Precision Approach Landing System) will have inch accuracy for more precise 'automatic carrier landings' when needed (very poor weather or a cockpit emergency - such as smoke/fog - that does not allow the instruments or outside view to be seen clearly - it happens) will be another level of achievement to model. ;D

I have no idea but worth a heads up. JPALS info can be gleaned from a PDF online at:

http://acast.grc.nasa.gov/wp-content/uploads/icns/2002/09/Session_D2-4_Wallace.pdf  (about 6Mb?)

However AFAIK carrier pilots prefer to do 'visual' landings at 'the start' [at 3/4 NM] or perhaps at least at a later spot to keep their carrier landings skills going rather than do a completely automatic approach. Apparently they are encouraged to practice these 'auto' landings more to retain skills for this when needed. The transition from instrument flying to visual at 1/4 nautical mile at 200 feet (or for newbies 1/2 NM at 400 ft) is quite a challenge so acquiring the ball as early as possible during any kind of instrument approach (even in daytime) is very useful.

sun444:
Pretty good video, Sludge.

Tha meatball could be my basic problem because I'm used to go by the ILS glideslope only. From now on I'll go by your and Spaz's instructions. Let's see how I'm gonna improve with the Sludge Hornet (it is really much more difficult to do a proper approach than with the standard F/A-18).

By the way, can't these posts be moved to the video project thread?

CU
sun

Afterburn93:
Sun,

I know what you mean. As soon as you transfer over to the Sludge and get used to it, it is hard to go back. It is like you and Sludge say with the different flight dynamics.

A/B

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