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Sludge Hornet Modifications

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Sludge:
Subs...

This is just a loose idea that I played with, Im seriously NOT gonna mod another plane.  Do you know how much trouble it is, and I dont get paid a cent.

BTW, where did you execute the Cobra and what Cobra did you do?  Turning or level?

The turning is the only one to be used in a dogfight (will explain) and the level Cobra is a "I'm locked up, I do this or I'm dead" maneuver.  See, I look at the turning Cobra as a tool and from my knowledge, the usaf knows its a matter of time before other nations figure out how to use it at the right times.  First, India used it against F-15s to great success.  However, the eagle drivers figured out the "weakness" of the turning Cobra by fighting F-22's.  That once the opponent executes it, they better be doing it coming into shot parameters, because if not, they will bleed far too much airspeed for AoA and will little drop like a rock.  However, Russia and India will figure out that once they initiate the turning Cobra, its an end-game only maneuver... meaning, the Flanker/SuperFlanker is just a bit short in the turning fight to get within weapons parameters and needs that couple of extra deg/sec turn rate to get inside an opponents turn to get the shot.  Sorta in the same way how USN learned to use the Pirouette to take advantage of low speed, hi-alpha... used at the right time and not putting the Hornet into a bad position but a reversal.

Im not one who believes the Cobra is an end-all, be-all manuever that wins dogfights.  Nor am I one who thinks its only for airshows.  But it is a useful tool, that if needed, will give the Flanker even more of an edge in-close.  They already have been employing close-in weapons training for decades, and their turn rate is second to only the F-22, along with longer range IR weapons.

Later
Sludge

SpazSinbad:
From APPROACH Magazine 01 December 2003 - 'Cobra Off The Cat' Hornet story (see below). At moment it seems the APPROACH Archive is unavailable (website in transition apparently).

SUBS17:

--- Quote from: Sludge on July 20, 2010, 02:38:30 am ---Subs...

This is just a loose idea that I played with, Im seriously NOT gonna mod another plane.  Do you know how much trouble it is, and I dont get paid a cent.

BTW, where did you execute the Cobra and what Cobra did you do?  Turning or level?

The turning is the only one to be used in a dogfight (will explain) and the level Cobra is a "I'm locked up, I do this or I'm dead" maneuver.  See, I look at the turning Cobra as a tool and from my knowledge, the usaf knows its a matter of time before other nations figure out how to use it at the right times.  First, India used it against F-15s to great success.  However, the eagle drivers figured out the "weakness" of the turning Cobra by fighting F-22's.  That once the opponent executes it, they better be doing it coming into shot parameters, because if not, they will bleed far too much airspeed for AoA and will little drop like a rock.  However, Russia and India will figure out that once they initiate the turning Cobra, its an end-game only maneuver... meaning, the Flanker/SuperFlanker is just a bit short in the turning fight to get within weapons parameters and needs that couple of extra deg/sec turn rate to get inside an opponents turn to get the shot.  Sorta in the same way how USN learned to use the Pirouette to take advantage of low speed, hi-alpha... used at the right time and not putting the Hornet into a bad position but a reversal.

Im not one who believes the Cobra is an end-all, be-all manuever that wins dogfights.  Nor am I one who thinks its only for airshows.  But it is a useful tool, that if needed, will give the Flanker even more of an edge in-close.  They already have been employing close-in weapons training for decades, and their turn rate is second to only the F-22, along with longer range IR weapons.

Later
Sludge

--- End quote ---

I used the Cobra in a dogfight in Lockon and I have used both vertical horizontal cobras in the same situation in either case the F-15C just held his corner speed 440-550kts and used a yoyo type manouver to remain in the 6 o'clock position.



The real potential of manouvers like the Cobra is not just being able to execute such manouvers but to use preprogrammed FBW(like the pirouette in the Superhornet) combined with Thrust vectoring nozzels to allow the pilot to take full advantage of the ability to turn on a dime and keep turning.



In Falcon we have a mod which allows us to use the F-16 pit in other flyable aircraft such as the F22 and hornet I suppose the same is possible in FSX if you got the maker of the 3d model to combine it with FSX accelerations hornet pit but with your FM which has the cobra script. BTW could you please post a video of this cobra with smoke on so we can see exactly what it is you've managed to do with FSX?

Sludge:
Spaz...

Good post, I like the crazy story about inadvertently launching of the cat right into a mini-Cobra and surviving the launch.  Id have been scared out of my mind.

Subs...

Do you have a video of what your dogfight was?  I know the F-16 yo-yo, but was hoping you had something that depicted what you actually did in the lock-on engagement.  I keep hearing this but have trouble seeing it.  Are you saying that the Eagle was at your six, was in a corner turning fight, 1v1, and he kept you in his forward WEZ?  And youre flying an SU-27 and you couldnt break him off your six?  I dont see how thats possible unless the game lets you pull 12 plus sustained Gs (unrealistic for an Eagle)?  But if you can diagram or explain the full situation, I might "see the light"?  Also, my idea was not to "unleash" the turning Cobra til the last possible moment when you needed that extra couple of deg/sec turn to get within weapons parameters.  Not as a main tactic to use, such as a Split-S, Immelman, or horizontal yo-yo, but that little boost to get your front end within weapons launch paramters.  Additionally, the SU-27 can out-turn an F-15 in a turning fight, so how did he get behind you?

And does Lock-On have G-limiters/AoA-limiters or can the F-15s also pull 15-20 Gs with no ill effects, like in FSX.  Thats one of the things I always hated about mock dogfights in FSX, is the lack of realistic aircraft LIMs or even human LIMs.  I mean, understandably, the FSX 5 G LIM is far too low, but when you turn it off, you can pull 15 plus Gs w/no aircraft damage or pilot G-LOC, so its always a trade-off in game realism.  Maybe Ill have to get Lock On to see what the game does and what its LIMs are?  And Ill try to make a video of the Sludge Hornet Cobra when I get a chance...  its nowhere near as beauimus as the SU-27/30/37 or the F-22 cobra, but its decent.  Plus, it has to be done at such a lower speed than the real thing, that it would be crazy to try that in combat.  Id rather do a pirouette and try for a real reversal than a level- or turning-cobra and lose ALL my energy.

Well, IF you know any 3D modelers, send them my way.  Would rather work on the collimated HUD than anything else, and right now, I need a good 3D modeler.

Later
Sludge

SUBS17:
Sorry there is no track of that dogfight yes there is blackout, grey out and red out modeled in Lockon in fact it is substantially more sensitive than Falcon/FSX in this respect as it also features stamina. Eventhough the SU27 can out turn an F-15 in this particular dogfight I was not that good at dogfighting and the guy I was up against is very good he basically used a Yoyo each time I pulled the cobra to remain at my 6. I highly reccomend Flaming Cliffs 2 if you should decide to get it but bare in mind that you will need the original Lockon as well or get a combination of Lockon and Flaming Cliffs 2 as this will allow you to fly in the same theatre as DCS A-10C and Ka50. Yes Lockon does feature G limiters and AoA Limiters and a bitching betty. Just look on youtube there are plenty of videos there of dogfights. 

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