General Category > Unofficial F/A-18 Acceleration Pack board
Sludge Hornet Modifications
Sludge:
Serge...
Thanks. Yeah, I hear ya on that... when I've been going at it tweaking/modding after work, sometimes I just gotta let it go for a day or so, just to get my brain re-caged and change things up. Otherwise I get beat down and start to make more and more dumb mistakes with small items.
CAPT...
--- Quote from: capthaltli on September 30, 2010, 06:51:56 pm ---Sludge,
Regarding the exhaust effect, does it dynamically change due to RPM settings? For example does the plume get thicker/thinner or more opaque/transparent based on throttle inputs? Cant tell from the pictures. Looking forward to the test aircraft.
Capt
--- End quote ---
Its really funny you say that... as of right now the EG Smoke not regulated in that manner. However, when I was driving into work today I had the same idea, after watching some Blues' takeoffs on Y/T last night. Guess thats the turn-around time for an idea to take root in my brain?? Right now, it activates at 65% N1 and will cut off after 20 secs to simulate the N1 fan stage "catching up" with N2 compressor stage, or it cuts when pulling the throttle back past 65% N1. Of course that can be changed very easily. But I was thinking about adding the high alpha transparency (barely opaque enough to see in FSX), "dirty smoke" activated anytime above 95% N2, as I've witnessed in the Blues' and other Hornet take off videos, they take off and the "dirty smoke" is visible from start of runway to climbout and thats well more than a full minute. I'll explore this more in detail after I get the Sludge v1.2 TC1 out Friday.
Have any specific ideas you want me to try, along the lines of the one you brought up? Darker and shorter smoke, early (~65%-90%) N1? Semi-transparent, long, "dirty" smoke, later (~95% or greater) N2? Think up some guidelines based on your observations and when I get the newest Sludge out, Ill give them a shot.
Fellas...
IF my FLARES idea works, its gonna be a DOOZY!! I already have a preliminary effect and damn, it looks REALLY GOOD!! Cant wait to attach a smoke trail effect, give it an "ejection force", and add sound.
Later
Sludge
skimmer:
Sludge, when you get the flares effect, do you think it will work with the super mod FSX FA-18? ??? I mean I still have the FSX FA-18,(not the sludge FA-18), but I have modified the FSX-FA-18 with just about all of your addons,and Voodoos, that I am begining to think that that I no longer have the FSX or your FA-18. :) Ok, I do a lot of traps and cats and follow to the letter. I follow this pack board more than any other and you guys are right on ! So if nothing else comes out of this longated entrie. THANKS for all the FUN. ;D PS . This is older pic.
Razgriz:
Whaddya' wasting your time with the default Hornet for?
Sludge:
Skimmer...
Actually, I'm not sure as I'm building it to the Sludge Hornet specs, so I have no idea if it will cross-over.
Thanks, man. Glad you enjoy. And I hope you read the letter I posted, from a guy in South America, who loves the Sludge Hornet and was pretty expressive with his thanks. I sent him a return email, letting him know that his support is appreciated and it's not just me but others too, who let me incorporate their add-ons, gauges, mods, and changes into the Sludge. Plus, we have our own prior naval ops carrier guy, Spaz... who gives alot of good information!
Im out to finish the Sludge TC1 for tomorrow PM release...
Later
Sludge
Sludge:
Fellas...
BTW, here's a great HUD pic from the eyepoint, THIS IS WHAT HUD SYMBOLOGY should look like from the pilot's point of view. Also, take note of how UNOBTRUSIVE the AoA Indexer physical bracket is... comparatively in all FSX Hornets its almost 3x as large and gets in the way of the Meatball on final. IF I can ever get to mod the internal model, that is one of the FIRST THINGS that will be changed.
Later
Sludge
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