General Category > Unofficial F/A-18 Acceleration Pack board
Sludge Hornet Modifications
Sludge:
Serge...
Now can/does FSX simulate humidity/relative humidity? I know it does temp and dew point, so I'm guessing Maybe I'm just reaching on this one? The reason Im asking is that one of the effects will be humidity vapor while in landing config. (</- 6K' AGL, high humidity?,landing alpha,flaps); it'll be thin micro-vapor that occurs when the air is saturated and not having to pull Gs or high alpha. You often see this on airlines, over the wing, when landing in humid "muggy" conditions, and can see it in that video Raz posted about our "vapor logic".
And thanks, Ill get to work on putting the ALA in the [smoke] section. I was thinking about using common effects for the lights, but on second thought the only ones that will have it will be Sludge Hornet users anyway, so Ill stick to using your lights. Also, a possible side-effect fix might getting rid of the lights sometimes activating when the gear is retracted? As it does now if used in the lights section.
Later
Sludge
Sludge:
Orion...
I got all the modifiers to work, just forgot add the ";& ;&" on the subsequent exceptions and they work like a champ. So its pretty much just like before and I can give the G Vapor or any other effect a baseline activation (ie, G force = 4.5) with the exceptions (only 180 KIAS/higher or 25k' baro/lower) and those exceptions stick just like before.
Later
Sludge
Paddles:
--- Quote from: Sludge on September 22, 2010, 08:37:30 pm ---Now can/does FSX simulate humidity/relative humidity? I know it does temp and dew point, so I'm guessing Maybe I'm just reaching on this one?
--- End quote ---
Will this http://www.ehow.com/how_5619620_calculate-humidity-temperature-dew-point.html help?
Sludge:
Serge...
Thanks, will see what I can do. I guess what I was asking is "will it matter"? Does FSX even account for humidity? Or does it's weather system just have temp and dew point and not do anything with them?
Also, I moved the ALA to the [smoke] section. Works great, and so far, no extraneous lighting when the gear is raised.
Later
Sludge
Paddles:
Sludge,
here are some comments, found on forums, regarding dew/humidity issue:
If we could only teach FSX about humidity, the water vapor (vapour) clouds would take care of themselves.
Alas, MSFS doesn't incorporate relative humidity.
...the MSFS engine doesn't model humidity..
etc.
However you can use SimConnect to set/get weather conditions, based on Metar format, which includes temperature/dewpoint section.
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