General Category > Unofficial F/A-18 Acceleration Pack board
Sludge Hornet Modifications
Sludge:
Fellas...
Here's an update on the G vapor with good and bad news. First the good. The one gauge controlling effects from the [smoke] section is a great success. It worked just fine, and is very easy to code.
Now the bad. Even tho the smoke works fine, for some reason, the G vapor "clips off" when moving the viewpoint to behind the aircraft center mass. The clips should show the difference.
If anybody has any ideas, please fire them my way.
Later
Sludge
Razgriz:
This happened in FS9 a lot. No clue what causes it. Maybe a post over at FS Developer may help?
Sludge:
Great news Fellas...
Problem SOLVED!! Got the G Vapor working from all angles and even shows up a little bit at night.
OK, all I did was unknowingly take a page outta VooDoo's book of magic. I made a dummy emitter/particle (emitter.0 - LIGHT=1;particle.0 xyz scale=0.05,0.05,0.20;color start/end=75,75,75,0) as the final emitter/particle and placed it in aircraft center so it doesnt affect anything else while emitting. Since it has the LIGHT=1, it gives the whole effect predence in viewing at all angles and that makes it show up ALL THE TIME.
Gotta get back to work.
Later
Sludge
Orion:
Cool, glad it's finally in the smoke system section (where it always should have been :P), and also glad that it's starting to look better ;D.
Sludge:
Orion...
Yeah, I know. Took me a while to get it thru my skull and start experimenting with .XMLs but now that I've taken the plunge its really not that hard. I think its done a different way than what you originally thought... as I had to read up on FSDeveloper.com site to get the skinny on how to make the individual smokes come on. Also, the parameters arent as configureable as before, at least to my limited knowledge... the parameters I had installed in the old gauge didn't follow the light activation parameters of: "more than AoA" AND "higher than G" AND "less than 30k". I only took one parameter, so I used the baseline G force. Either way, I'll still take it tho, as it simplifies alot of the effects. Plus, I can do multiple effects with one gauge and all under the smoke system. Serge should probly re-write the ALA lights for the smoke system... it can be done.
Skimmer...
BTW, I figured out, if you do the "wing clipping" fix from FSX Blue Angels, you can see the vapor from inside the cockpit. Its real easy, if youre comfy modding your Cameras.CFG (back it up first), open it, and in the "cockpit" and "virtual cockpit" sections there is a setting called CLIPMODE=, change it to "Minimum". Now youll be able to see the vapor from inside the cockpit.
Although I wouldnt recommend it as the effect looks like a buncha smokey cloud puffs that close... just loses its beauty up close.
Later
Sludge
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