General Category > Unofficial F/A-18 Acceleration Pack board
Sludge Hornet Modifications
SUBS17:
What version or Block of the Hornet are you guys trying to develop? And do you guys have the F/A-18C NATOPs and Tac manuals? I think you can get some of those manuals:
http://www.flight-manuals-on-cd.com/F18.html
Razgriz:
F/A-18A, and we aren't even developing a new airplane really..
Razgriz:
Found a great video that shows the F/A-18 eyepoint and has the HUD in view.
Sludge:
To all...
If anybody wants a closer, detailed look of what Im talking about IN DETAIL, regarding the new EG Smoke/Heat Shimmer hybrid idea, just look at these photos (great resolution, BTW). In particular, look at the photos ABOVE the captions "Downtown Seattle can be seen in the background." and "Someone has a nice view from the tower. Yes, I'm jealous!". Both these pics show a small bit of very light brownish exhaust smoke color, along with the associated heat shimmer.
http://home.comcast.net/~bzee1a/SeattleBlues/SeaFairBlues.html
Thats the effect I'm hoping for, and since all of my own efforts have fallen face-first on the deck, maybe someone else will have luck fixing them.
I'll just start calling this idea "dirty heat shimmer", since that's what the desired effect looks like.
ADDITION: Look at the picture above the title "Going for altitude." Thats a PERFECT EXAMPLE of what the EG Smoke should look like...
http://home.comcast.net/~bzee1b/ElCentro/ElCentro.html
Later
Sludge
micro:
I was able to save some of the data on my old hard drive. This is the text from the engine smoke effect I used. You should be able to copy and paste this into an fx file to test it out. There is no shimmer just smoke, so maybe the shimmer can be added in.
[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0
[Properties]
[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=100.00, 120.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-10.00, 10.00
Y Particle Velocity=-7.00, 7.00
Z Particle Velocity=-120.00, -100.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=3.50, 6.50
Type=19
X Scale=0.50, 0.75
Y Scale=0.50, 0.75
Z Scale=0.00, 0.00
X Scale Rate=5.00, 10.00
Y Scale Rate=5.00, 10.00
Z Scale Rate=0.00, 0.00
Drag=-1.30, -1.00
Color Rate=0.33, 0.45
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=-1.00, 1.00
Fade In=0.05, 0.05
Fade Out=0.55, 0.57
Rotation=-60.00, 60.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=129, 114, 80, 3
Color End=176, 151, 95, 0
Jitter Distance=0.05
Jitter Time=1.00
TempK=107.00
TempRate=0.00, 0.00
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=9.00
Y Scale Goal=9.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
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