General Category > Unofficial F/A-18 Acceleration Pack board

Sludge Hornet Modifications

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neutrino:
Just divide the units of AOA by two and you will get degrees of AOA  ::)

SpazSinbad:
Which units? (to be obscure).  :o  GIF graphic from Legacy Hornet NATOPS shows AoA info. With a NATOPS cautionary tale about a mod which puts a discrepancy between Indexer and HUD AoA indications considered acceptable.

Sludge:
Spaz...

Good NATOPS pulls again, to show documentation of AoA and landing configs w/AoA.  Also, one discrepancy to be considered is some of the pages shown have the -400 engine while others have the -402 engine.  For our purpurses (FSX), we need to use the -402, as the default and Sludge work on -402 engine outputs.

Later
Sludge

SpazSinbad:
Sludge, I'll try to keep '402' engine in mind - what is seen on this thread is what is here available. Came across this nice illustration from an old PDF online about 'Field of View....' for carrier landing sims in 1980: http://www.dtic.mil/cgi-bin/GetTRDoc?Location=U2&doc=GetTRDoc.pdf&AD=ADA087012 (3Mb) We have all come a long way to have today what is on the desktop.

crim3:

--- Quote from: Razgriz on August 25, 2010, 06:19:24 pm ---Also, on another note, the HUD will never be nearly as big as the HUD frame allows, which for some reason everyone gets wrong.

--- End quote ---
What is shown in that picture is an effect of the collimation. If you shot the image of the HUD placing the camera close to the frame, the frame seems very big and the HUD image tiny. But if you'd see it in real life the image is always a big projection several meters away from you. An effect similar to look at a medium sized theater screen.
A shot made 2 meters away from the frame would look the opposite: a tiny frame and a very big HUD image that doesn't fit into the projection area.

Or are you refering to the projection area itself, that is quite small compared to the HUD glass?

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