General Category > Unofficial F/A-18 Acceleration Pack board

Sludge Hornet Modifications

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Razgriz:
Sludge

I've been doing lots of carrier ops/formation flights again, so if your down, get on skype.

SUBS17:

--- Quote from: Sludge on August 18, 2010, 07:01:23 am ---SUBS...

Tried the F4AF stuff, still doesnt work.  Not messing with it anymore.  And the FC2 patch is still not that great, the avionics are tight, but the planes feel DEAD.  Tried a couple of maneuvers (hammerhead, immelman, split-s, some hi-alpha) and the plane just feels dead, like I'm in an arcade jet with a great radar and avionics.  Even tried the SU-27, so I could take it up against the F-15 and still just doesnt do hi-alpha well at all, when that is supposed to be the SU-27/30/37's FORTE.  BTW, the pilot disables the AoA-limiter of the SU-27 FCS, so he can do a Cobra.  If LOMAC had it right, it could just put an aoa-limiter disable switch and let the pilot try it on his own.  However, I dont think the SU-27 flight model in FC2 is capable of it.
I'm done with other programs, so if you wont fight with FSX, lets just let this go, cool?  We'll just agree that you love those others, and Im happy with FSX.  Unless you're one of those people that has to have the last word?

Later
Sludge

--- End quote ---

You can disable the AoA limiter in the mission damage setup, I've seen it done in a demo where a guy flys an SU27 in LO in high AoA. I don't know how much the FMs were tweaked in FC2 but in FC1 and 1.02 they are not that bad. Although another problem area is the curves for your joystick axis for the SU25T and SU25 the curves for pitch and roll are a straight line from the bottom left to the top right. For SFM aircraft the curve is supposed to be:

http://www.freewebs.com/konkussion/Ch%20axis%20mapped.jpg

With AFM its a straight line generally the curve for the SFM aircraft is tighter than the above curve and some guys put a straight bit in the centre.

http://www.lockontr.com/dosyalar/joystick.jpg

Theres some nice High AoA stuff here:

Sludge:
SUBS...

Im done.  Let it go.  Sticking with FSX.

JR and Serge...

JR, are you up for doing a realism fix in your HUD?  I noticed in YouTube carrier landing HUD videos that the Glideslope HUD Needle comes up at 90 from the Final Bearing, and the Localizer Needle comes up at 60 degs from Final Bearing, along with a whistle noise.

Watch from 2:05 and til the landing and you'll see what I'm talking about...


You guys will need to combine your skills to make this happen.  JR, can you make the glide slope come up at 90 deg, and the localizer at 60 deg from runway heading?  And once thats done, Serge, can you add the sound from the video, when the localizer needle comes up?  Dont know if you two would have to coordinate, but I'm guessing so?...

Also, JR, is there a way to make the TACAN read point one more than you currently have it?  Meaning when it currently reads .6 on the TACAN, have it display .7? Also, have it go no lower than 0.1?  I've seen both of these things in many HUD videos.  And I think I've discussed how the current TACAN is .1 short of real life.

This would be a nice realism addition, that could be added to both the HUD and the Sound Pack update.  It will be included in the Sludge v1.3 release.  Yes, I'm already starting on that.  It will include this proposed update, if it happens.  Also, there were some errors that I have fixed and some .fx file additions that have to be included.

Later
Sludge

SUBS17:
Nice video will V1.3 be a once only install or will it require the other 2?

neutrino:

--- Quote from: Sludge on August 20, 2010, 08:47:36 am ---JR and Serge...

JR, are you up for doing a realism fix in your HUD?  I noticed in YouTube carrier landing HUD videos that the Glideslope HUD Needle comes up at 90 from the Final Bearing, and the Localizer Needle comes up at 60 degs from Final Bearing, along with a whistle noise.

Watch from 2:05 and til the landing and you'll see what I'm talking about...

You guys will need to combine your skills to make this happen.  JR, can you make the glide slope come up at 90 deg, and the localizer at 60 deg from runway heading?  And once thats done, Serge, can you add the sound from the video, when the localizer needle comes up?  Dont know if you two would have to coordinate, but I'm guessing so?...

Also, JR, is there a way to make the TACAN read point one more than you currently have it?  Meaning when it currently reads .6 on the TACAN, have it display .7? Also, have it go no lower than 0.1?  I've seen both of these things in many HUD videos.  And I think I've discussed how the current TACAN is .1 short of real life.

Later
Sludge

--- End quote ---

Hi, Sludge, I have researched the two things you say during the development of the HUD.

First, when the glideslope and localizer turn up? This depends on the ILS reception range. My research showed that the ILS needles appear when you are within +/-35 degr from centerline (this is a wider area than for civil ILS). Consequently, when you are the 90, the angle between your position, the ILS antenna and the centerline is about 35 degrees and this is why you see them first at the 90. Of course, if you are further away from the carrier, the angle at the 90 will be smaller and they will appear earlier. If someone can provide a more accurate reception range for the ILS (different from the +/-35 degr I implemented), perhaps different for the two antennas, I can easily change that.

The sound from the video you hear is not from the ILS, but from the altitude warning. You will notice the radar altitude starts to flash at the moment the sound alarm goes. The needles appear at that moment only by chance :)

The TACAN distance is very accurate. If you look at the other video by WhiskyRomeo2 ("FA-18 600kt CV break carrier break"), you will notice that the distance does go down to 0.0 nm. So I see no reason to degrade the accuracy on purpose here 8)

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