General Category > Unofficial F/A-18 Acceleration Pack board
Sludge Hornet Modifications
Orion:
I'd fly if the max G is more like 75 ;D.
(realism off, of course :P)
SUBS17:
--- Quote from: Orion on August 03, 2010, 08:43:38 am ---I'd fly if the max G is more like 75 ;D.
(realism off, of course :P)
--- End quote ---
No max G I've pulled with the FSX Acceleration Hornet was 12G and that was vs the UFO in the UFO mission. I had to disable GLOC and some other features in order to keep pace with the UFO which moves very quick. I managed to complete the mission though.
LMAO this guy makes it look easy though when I did this mission it was from in the pit with trakir.
SUBS17:
--- Quote from: Sludge on August 03, 2010, 08:28:47 am ---SUBS...
You ready to fight it out? Will meet you on the multi whenever you want, you can take whatever you want and I'll take the Sludge. I'll have FRAPS loaded up to my missile button, so I have to validate my kill calls in that manner. What is a good max-G for you? I'll start with 7.5 if you want? And I have to call "guns, guns" or "fox 2 close" as my v/vector crosses your flight path? For you, if you take the VRS, all you have to do is give me a screen shot with me "IN LAR" ("IN Lethal Attack Range", I think), meaning if you pull the trigger, its a guns kill. We can take off from Nellis and use the Red Flag range, using a hard deck of 10k and blocks up to 30k? Fair? Also, do you know military rules for being "in the blocks" (blue air, 5-9s; red air, 0-4s)?
BTW, here is a real world example of how pilot's use gun camera footage to validate kill calls. Hence the real world meaning of "camera's on, tape's on... fight's on."
Especially watch from 1:28 to 4:50, the guy gives one of the best dogfight HUD video breakdowns that Ive seen on the YouTube or the 'Net. Actually, this whole video series (Red October) is great. The only time Ive seen better is when I was a ABM student debriefing the ACMI at Tyndall AFB with F-15 students and their instructors... very humbling watching ACMI results. No arguments, only valid or in-valid kill calls.
In case you can't tell, I'm just itchin' for a dogfight, been beatin' down people left and right on the multi... hell, I haven't had someone get on my six and stay there anything more than passing, except after I called "knock-it-off" and rolled in for a landing to get gas. Its worse than the time that kid harrassed people over Edwards with his "better than everyone else" F-16. He had no idea how to really dogfight in it, and was just getting on people's six and calling kills, so I kindly whupped up on him, and he quit by dropping his gear and getting in a landing config.
Can you tell, I'm ready?! Haha... Enjoy the pic, where I forced this annoying, harrassing kid down, and he logged off.
Anyway, let me know if you're up for it?
Later
Sludge
--- End quote ---
Hey Sludge as I said my FSX the frame rates are too low for a dogfight to be flown in MP especially if I'm using the VRS Superhornet because it uses alot of CPU power for the Flight model etc. But if you want a dogfight then feel free to get either F4AF or even LOMAC(1.02 and yes you can cobra) and we can do this the proper way. The reason being is that although fighter pilots have an excuse not to shoot the other guy in trainning for a virtual fighter pilot it has to be with weapons not screen shots. 8)
Now issues with FSX
1 the FM is not realsitic even with tweaks so cheating is possible
2 weapons are not yet simulated so a sim that does have weapons is needed
3 there is no outside view permitted in dogfights
At the moment the SVN fleet is preparing for a war in the middle east theatre so I may be buisy in the next few weeks in mp although I will try to make time between hops for a few dogfights if you like. BTW F-16 CAT 1 is 9G and CAT 3 is 5.5. I did a trainning dogfight vs 2 SU27s today which I recorded and I'll try to post it on youtube sometime. 1st bandit was down within 2.30min and 2nd took 10min to nail.
Razgriz:
I've done about 100Gs
Sludge:
Raz...
Geez, only a hundred? What did you do? Have you worked on your dogfighting skillz? Especially the "snap turn".
SUBS...
Why cant you turn everything down and do the "lite" versions of the DDIs? Even on "max low" for FSX and the SB, you still dont get good frame rates? We could fly out over the ocean from MCAS Miramar and have all that open airspace, no traffic, no clouds, NOTHING but two jets and open sky?
And Im not talking about a screenshot. Well, for least not for me. Ill use FRAPS to record my shots (5 sec window) which is just fine for shot validation. I said YOU can use a screenshot, if you so choose, because I know the SH can lock up with its weapons systems and putting a locked gun pipper would be good enough for you to call a kill on me. What's bad or unfair or unrealistic about that?
Also, with your "issues":
1. The flight model is not that bad, and as I said, if we limit to 7.5 max-g on the HUD, how can I cheat? I dont cheat, ever.
2. So you cant mock-dogfight without weapons? People do it all the time?
3. Whats your point with "outside view"? You need an outside view? I dont use or need an outside view when I dogfight. The only thing close I do, is that in multiplayer I use the padlock view, which isnt all that unrealistic. Granted, IRL, a pilot cant see when an adversary is behind and low, but such are the LIMs of someone without TrackIR.
Were those SU-27s REAL people behind them or the typical computer AI? If you took that long (2.5 min and 10 min, respectively) against AIs planes, against me you'll be toast, if I ever get that game. Also, getting the game might be a while, as Ive scoured WallyWord, WorstBuy, and GameSpot and have yet to find a copy. BTW, real dogfights (merge/post-merge) last about a minute AT MOST. Please post your SU-27 kill video soon and post the link here, would love to see it.
Later
Sludge
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