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Saturday Session Ideas

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Razgriz:

--- Quote from: Afterburn93 on April 01, 2010, 01:39:54 am ---
--- Quote from: Sludge on March 31, 2010, 06:39:41 pm ---A/B...

Losing the people for the Saturday session is gonna happen the closer we get to summer.  I mean, Paco has his family, I have golf, and Im sure others will want to get outdoors more as the weather gets better.  Just a simple fact of life.

When I can play on saturday/sunday evenings, would be more than happy to setup two sessions for different jets.  Or whatever you think would work in the multiplayer sessions.  With the new SFCarrier mission coming out, I think FSX flying will be better for the times we can get together and fly in the multi's.

Also, think about how we can enable "radio specific" comms using the in-game radio comms instead of using Skype all the time.  Im willing to start using the in-game radios to actually have to "push" to a freq. (118.0 - 137.0 mhz, except 121.5 Guard) for CATCC or to get Paddles, than using an open Skype chat for everything.
Would rather have Skype used outside FSX to setup the sessions and iron out the details.  At FSX launching, put Skype on a low volume and use the in-game radios for comms in carrier ops.

Later
Sludge

--- End quote ---

Sludge,

Yes, i do realize that we will loose people, I use the term, "peter out" lightly, and "not to jump to conclusions" heavily. It isn't like it matters greatly.

As for the radios, it all depends on the preferences of other players. Thanks for the consideration for the session.

A/B



--- End quote ---

I like the radio idea, but the comm quality is poor.

Sludge:
A/B...

No worries, whoever can show up will... and will just make the best of the sessions.  Although, keeping that in mind, I will try to make some evenings on the weekend.  I know I wont be able to fly with Simon and JR, which will suck cause they are alot of fun, but at least would be able to get some community multiplayer flight time in.  And Im still with you on two sessions if the SuperBug is a frame rate killer, as Duncan pointed out.

Raz...

Yeah, I know the in-game comms can suck, but sometimes they are OK.  Or if someone wants to try TeamSpeak w/different channels (ie, F7 is CATCC, F8 is Paddles), that would work too!  Would just like to get a session thats a little more hardcore for those of us that want to try it.  Again, I know that not everyone wants to, and thats no big deal, but I do want to try a session like that... and see how we do using different "pushes" for different phases of carrier ops.  Im not limiting the discussion to only in-game comms, I was bringing it up simply to think about using something other than the open skype channel we use now that gets crowded in a hurry.  Gets hard to talk over people and I would like separate comms, say for the tanker freq, CATCC, AirBoss (on carrier deck), Paddles, and an open "push" for those who are in the session but just want to mess around.

Just putting that out there, since we have talked about it, but nothing has come to pass as of yet...

Later
Sludge

Orion:
Well, I still have no idea how having two sessions will help in regards to having the VRS FA-18 and frame rates, but I do think having two sessions would help in a different way.  For example, Sludge may want to try being more professional and accurate to real world carrier ops in one session, while Jivko and I could go about neutrino'ing people in another.

Sludge:
Well, the two session would be split up people who have the SuperBug and those who do not, especially if the SuperBug is a frame rate HOG, itll be just like the Sludge FX gets when there are 4+ players in one session.  Choppy and very unplayable.

The comms/realism session might be a moot point, as I will probly be at less SaturDAY sessions from here on out.  I was only giving ideas that could be done, but if nobody else is up for it, no big deal.

Later
Sludge

Madadog:
I'd probably join the session that was less procedural. What I mean is, I'd like to build up some skills before I fly with the professionals (you know who are!).

As for Sludge's idea of comms, we could use a Teamspeak server with multiple chat rooms. There could be one room for each session, and then a mutual one where pilots from both sessions can talk to each other. This way, there'd be fewer people talking simultaneously and ATC transmissions could be broadcast to people directly concerned. Another advantage of Teamspeak is its feature of holding down an assigned key to talk. This could mean that background noise could be better filtered, and we'd only hear what was broadcast while the key was depressed.

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