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FSX F/A18 custom sound pack

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SpazSinbad:
Thanks to 'capthaltli' link to APPROACH 'carrier landing issue (http://safetycenter.navy.mil/media/approach/issues/marapr10/Mar-Apr10-Approach.pdf  1.8Mb) here is a photo of a Hornet with Approach Light near the ramp (no landing light). One story mentions having the navigation lights turned to bright for the approach (lights switched off on deck though).

To be fair later I note that on another page in same PDF is a photo of a 'landing light approach'. It is not clear where but I think the photo (original and then edited to show the situation - in flight) shows what the issues are: the landing light would blind a blind man all over again....   ;D

neutrino:

--- Quote from: Sludge on April 19, 2010, 11:04:12 pm ---Additionally...

Tonite, Ill start work on the README.txt for the hybrid (KC-135 T1, T2, UVA packs) FSX-flyable KC-135 package that Im going to upload FlightSim.com server.  JR passed that idea to me, so more people can have access to the Navy Drogue on the KC-135 without the hassle and fight of sorting thru versions and having to combine them to make it FSX flyable.  I agree, and will get that done for others who might want the tanker for their ops or to jump into a multiplayer game with us.

Later
Sludge

--- End quote ---

That would be great, Sludge! When I spread the word about the refueling gauge, people usually asked about the tanker and there were people who wanted to do some flight plans with it so they can refuel. Also I think with the VRS being able to refuel - those who have it will also need some AI tankers circling the skies. The only other alternative for the moment is a mission or FSRecorder replay, but as a start we need a good tanker.

GOONIE:
fsxnavypilot,

Is there a way to add a "field bypass" button/switch to the UFC you created to control the AoA lights in the cockpit? Making the AoA lights flash/blink if the hook is not down and you have not activated the field bypass switch. This is a reminder to put your hook down during carrier approaches. But you can deactivate this feature by selecting the field bypass switch when landing ashore (so you don't get the flashing lights). Thought you might be able to tackle this one, thanks!  ;)

-Capt

SpazSinbad:
capthaltli, your question about hook bypass switch has been answered on an earlier page on this thread:

http://www.fsdreamteam.com/forum/index.php?topic=2881.30

"The Accel Hornet AoA indexer flashes (as IRL) when the hook is up, but unfortunately there's no way to change anything in this AoA behaviour. When talking about the hook bypass feasibility I meant first of all flashing/steady feature of approach lights, not AoA."

Certainly having the AoA Indexer not flashing with hook up for FCLP would be excellent. Even if that was a permanent feature for 'hook up/down' IMHO to have NO FLASHING AoA Indexer would be nice. With the AoA indexer flashing it is just unusable sadly. I'm used to doing FCLP with the hook down now - but it does look silly from the outside.   ;D

Paddles:
As a workaround I'd suggest you to use an alternative AoA indexer which is a part of the Sludge Hornet's panel. This gauge is called by shift+5 and is not flashing even if the hook is up. That's all we can do with the hook/AoA issue...

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