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Carrier Landings

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SUBS17:

--- Quote from: microbrewst on January 18, 2008, 02:20:41 am ---
--- Quote from: SUBS17 on January 18, 2008, 01:05:27 am ---Really I'm traping at 140-150kts no problem at 126kts the sink rate is too high as is the AoA so answer me this are you flying the Hornet in acceleration and are you really landing on the carrier or are you just making this up? Seriously the real Hornets trap at a higher speed than 126kts IRL.

--- End quote ---

You are not reading my posts. You are right, real hornets do trap at a higher speed (about 134kts usually). However, real hornets do not come back to the boat in the configuration and fuel state that you are in. Landing on the ship with full tanks and nothing hanging off of the wings is just not going to happen "IRL". The only time that you are going to have a clean airplane like the one in Acceleration is when you are doing CARQUALS (carrier qualification). The only thing that I can figure is that you are not using your flaps full down. Look from the spot view when you are set up. Are the flaps full down?

Yes, I really am landing in Acceleration. All of these landing were mine.

http://www.fsdreamteam.com/forum/index.php?topic=291.0


--- End quote ---

I've landed with Flaps in both half and full positions I also find the flare can bleed the speed a fair bit as well so an approach of 150kts and a flare can drop it to 140kts as well for the trap. BTW regarding the weight perhaps that detail hasn't yet fully been implemented in FSX because it doesn't really make much difference. Another observation is the FPM is shaking on finals and I'm wondering why that is in the Carrier quals mission?

micro:

--- Quote from: SUBS17 on January 18, 2008, 04:08:43 am ---
I've landed with Flaps in both half and full positions I also find the flare can bleed the speed a fair bit as well so an approach of 150kts and a flare can drop it to 140kts as well for the trap. BTW regarding the weight perhaps that detail hasn't yet fully been implemented in FSX because it doesn't really make much difference. Another observation is the FPM is shaking on finals and I'm wondering why that is in the Carrier quals mission?

--- End quote ---

There are no "flares" on carrier landings. It's a stablized approach all the way down. Also, something that I just remembered: if you are landing with full tanks you are way over the maximum landing weight for the F-18.

FSX does take weight into consideration. Fly with full tanks, get a donut, and note the speed. Then drop your fuel to only 50% in the wings and 0% in all the other tanks. Then go see what speed gets you a donut. It will be a lower speed.

The FPM is shaking due to wind and turbulence. If you want ot get rid of the shaking clear all the weather.
 

SUBS17:
Ya know I haven't seen any HUD tapes of FPMs behaving like that so thats something I might have to ask around about. So does anyone know the max carrier landing weight for the Hornet? As for the flare well each to their own its not a full flare as such but it does work might be why I can land with full tanks. ;D

fael097:
HERE IS THE DEAL.

im stabilized exatcly at 134kts, and my AOA is correct according to the indicator. BUT the glideslope says im too low. then he says im in the right place. then he says im too high! then i missed the cables!!! but im stabilized at 134kts and my aoa is ok!

wtf?!?! these thingies arent working or what

micro:

--- Quote from: SUBS17 on January 19, 2008, 02:32:53 am ---Ya know I haven't seen any HUD tapes of FPMs behaving like that so thats something I might have to ask around about. So does anyone know the max carrier landing weight for the Hornet? As for the flare well each to their own its not a full flare as such but it does work might be why I can land with full tanks. ;D

--- End quote ---

The real HUD is a lot more smooth. It "averages" out your flight path to compinsate for bumps. It looks like the one in FSXA gives you exact information which causes jittering.

The maximum landing weight (MAXTRAP) on the F-18C is 34,000 lbs. Meaning if you luanch with full internal gas and don't get rid of some, you'll be about 600 lbs over maxtrap when you come in. It may not sound like much, and I'm not sure that FSXA will cause you to crash because of it, but it will make you: a) come in fast, and b) hit hard.

As for the flare, you're absolutely right. Thats the beauty of Sims. You can do what you want and have fun with it. I was just trying to give guys info on making it as real as possible.

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