General Category > Unofficial F/A-18 Acceleration Pack board
Carrier Landings
SUBS17:
--- Quote ---At about 3 miles reduce power slightly and slowly pitch up to maintain altitude while watching the indexer. As you get an "orange donut", hold your pitch and increase power to maintain altitude. This is where the throttle hand will start to get it's work-out and is also the point where power will control altitude/glideslope and pitch will control speed/aoa. As you do this, note the speed that gets you that "orange donut" (for this discussion we'll say that its 126kts) and trim the airplane. Remember, once an airplane is trimmed for a certain speed, it will maintain that speed as long configuration is not changed. So, if you are trimmed for 126kts and add power you will simply climb at 126kts, and if you reduce power you will decend at 126kts. Keep making power adjustments to hold altitude (for this discussion we'll say that the throttle is moving between 50-55% of its range to hold altitude).
--- End quote ---
LMAO if you do that you will crash because at 126kts your AoA attack will be too high.(unless you're trying to land something that is not a Hornet? eg a Super hornet)
SUBS17:
--- Quote from: fael097 on January 12, 2008, 08:56:33 am ---i can't even maintain the suggested speed.... what should i do? lol
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Speed varies according to weight of both fuel and load IRL in Acceleration we have a clean Hornet with only the fuel weight to worry about. IRL when they ask you call the ball you're supposed to give the LSO your weight. For acceleration its missing the AOA bracket in the HUD its a bracket that sits next to the FPM and so long as you keep the FPM inside the bracket your approach is the correct speed. I'm not sure if the F/A-18A has this but I'm quite sure the later versions have it. In FSX acceleration I've found that 140-150kts to be the best approach speed any faster and it tends to be too fast resulting in a crash. (IRL its 134kts )Slower than 140kts tends to give a high AoA which results in the tail hitting the deck.
micro:
--- Quote from: SUBS17 on January 17, 2008, 01:56:01 am ---
LMAO if you do that you will crash because at 126kts your AoA attack will be too high.(unless you're trying to land something that is not a Hornet? eg a Super hornet)
--- End quote ---
First off, like I said before and I'll say again: Those numbers are EXAMPLES. However, you are still incorrect. At normal to light landing weights 126kts is more than enough. 140-150 is way too fast for the Acceleration loadout and I GUARANTEE you that you do NOT have a donut at that speed unless you are at maxtrap.
deltaleader:
--- Quote from: SUBS17 on January 17, 2008, 02:11:14 am ---
--- Quote from: fael097 on January 12, 2008, 08:56:33 am ---i can't even maintain the suggested speed.... what should i do? lol
--- End quote ---
In FSX acceleration I've found that 140-150kts to be the best approach speed any faster and it tends to be too fast resulting in a crash. (IRL its 134kts )Slower than 140kts tends to give a high AoA which results in the tail hitting the deck.
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That is exactly what I am finding out now. I also learned that landing with nearly a full fuel payload is almost next to impossible...to keep the donut i need to have a fairly high airspeed. So I have been dumping my fuel to under 5000lbs and that seems to help me with my landings. I still need to practice though but it is getting better thanks to the info in this thread.
SUBS17:
--- Quote from: microbrewst on January 17, 2008, 03:59:41 pm ---
--- Quote from: SUBS17 on January 17, 2008, 01:56:01 am ---
LMAO if you do that you will crash because at 126kts your AoA attack will be too high.(unless you're trying to land something that is not a Hornet? eg a Super hornet)
--- End quote ---
First off, like I said before and I'll say again: Those numbers are EXAMPLES. However, you are still incorrect. At normal to light landing weights 126kts is more than enough. 140-150 is way too fast for the Acceleration loadout and I GUARANTEE you that you do NOT have a donut at that speed unless you are at maxtrap.
--- End quote ---
Really I'm traping at 140-150kts no problem at 126kts the sink rate is too high as is the AoA so answer me this are you flying the Hornet in acceleration and are you really landing on the carrier or are you just making this up? Seriously the real Hornets trap at a higher speed than 126kts IRL.
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