General Category > Unofficial F/A-18 Acceleration Pack board

Arresting Wire animations, etc.

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Razgriz:

--- Quote from: sun444 on January 23, 2010, 10:10:25 pm ---
--- Quote ---The trap sound activated when he touched down before the wires.  Are you sure?
--- End quote ---
Yes Sir, I'm sure. I'm sure because it's my video. You're right about the sound before touchdown but this was because of the replay with fsrecorder. FSrecorder doesn't record the hook if extended/retracted manually so you have to do it during the replay. And sometims there are problems with the sound.
But believe me, I only use FSX with Acc. Pack, the Nimitz and F/A-18 V1.1 (by CalebATC).

--- End quote ---

Ok, well hmm.  I don't get the rollback.  Maybe its something in F/A-18 V1.1.

sun444:

--- Quote ---Ok, well hmm.  I don't get the rollback.  Maybe its something in F/A-18 V1.1.
--- End quote ---

Yes, the rollback is part of the F/A-18 V1.1 and also the sound package for the trap. And after landing the hook retracts automatically.
The V1.1 also has a lower gear (more realistic) and many more effects. Look at the features (EagleSim)

GOONIE:
If anyone is interested in adding the rollback, new arrestment sound, and auto tailhook retract (shown in the video above) to any F/A-18 (ie, CS F/A-18D or Accel F/A-18) or any other navy aircarft, just install blue angle's F/A-18 V1.1 found here http://fsxproblueangels.com/phpBB3/viewtopic.php?f=2&t=2558&sid=ea9208841c0c3cc0769a95e44c3da2e9&p=10399

And then add these lines to your aircraft's panel.cfg file, where XX is replaced with the next open number.

//--------------
[Window Titles]
WindowXX=COP Control Panel

//-----------------
[WindowXX]
Background_color=16,16,16
size_mm=52,12
position=7
visible=0
ident=10080         //DO NOT CHANGE THIS VALUE
nomenu=1
window_size= 0.065, 0.040   //rev CP 14/08/07
window_pos= 0.770, 0.065   //rev CP 14/08/07

gauge00=COP3!ControlPanel,  0,0,52,12 
gauge01=COP3/CarrierZones!dsd_carrier_zones,  0,0
gauge02=COP3/Config!config,  0,0,,,./gauges/COP3/Config.ini
gauge03=COP3/Sound!dsd_xml_sound3,  0,0,,,./gauges/COP3/Sound.ini
gauge04=COP3!Arrester,  0,0,0
gauge05=COP3!Catapult,  0,0,0
gauge06=COP3/SpeedControl!xml2ipc,  0,0
gauge07=COP3!SonicBoomControl,  0,0,0

//Remember to back up your orginal files :)

Caleb:
That Guage I put in there is a cool thing. That also triggers the Sonic Boom effect (btw I'm the one who made that update for the Hornet) I'm working on some modifications for it still... V2.0 is gonna have some awsome things.

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