General Category > Unofficial F/A-18 Acceleration Pack board

Arresting Wire animations, etc.

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GOONIE:
This topic is meant for all the FSX magicians, who might be able to shed light on the following FSX carrier flying improvements. I don't know if these ideas are possible, but I thought they were worth discussing.

1. Animating the arresting wire on the FSX Nimitz. I assume Javier would have included it if was possible in his latest carrier, but I just wanted to know why the arresting wires have not been animated at this point, where you could see the wires responding to the aircraft's hook. It seems possible based on the helo missions in FSX Accel, with wire physics, hooking, etc. are animated. I guess the resetting of the wires might be an issue. Ideas?

2. Aircraft roll back following the arrested landing. I think it would be great to include a short pull effect causing the aircraft to roll backwards a few feet after the arrested landing, simulating what happens to the aircraft in the real world as the wire is being retracted and the wire is being cleared from the hook. 

3. Animated deck personnel ("yellow shirt") signaling roll back and/or hook up with hand gestures following the arrested landing. With Javiers latest carrier, and the animated "shooter" on the CATs, I thought it would be possible to add a yellow shirt that gives hand signals (hook up, roll back, taxi out of the landing area) which could be triggered by the carrier landing function/feature being activated in FSX. Again, not sure if it is possible but thought I would throw the idea out there.


Orion:
1. I think this has been brought up before...  Anyone else besides me recall hearing that Microsoft was going to do animated wires for the carrier, but it got cut due to time constraints?

2. Doesn't it already do that?

3. Not sure if this would be possible - perhaps if you did get it hooked to the wires, how would the sim know when to get rid of the people?

SUBS17:
I think he means a carrier like DiDs Superhornet which had animated people on the deck doing hand signals. For carrierOps you would use just a basic setup and it would have to follow a script so spawn point might be the elevator where 1st in goes to CAT 1, 2nd 2, 3rd 3, 4th 4 and the next would be No2 for CAT 1 if there are any inbound aircraft then your que moves from all CATS to just 1 and 2. After landing you would be directed to the side and then given options:
1/ refuel/ rearm
2/ exit
3/ launch again etc
Like the 1st 4 minutes of this video.


To think over all of Youtube this is the only video of this sim real pity about the bugs as it had so much potential and yet the developers never took it further. This is possible in FSX but it would require a solid ATC as well.

sun444:
Here You see the pull back.


GOONIE:
Sun444,
Thanks for posting the video, that is what I am talking about for #2. Did you have to modify any files to get that affect? Currently my F/A-18 just stops after the arrested landing, there is no "roll back" as shown in your video. Also the audio is seemed different from the default trap sound. Thanks for the help.

SUbs17,
Wow, that is a pretty cool game, and I can't believe the game had all those features back in 2000, kind of wish we had some of that in FSX (CATCC, animated Yellowshirts, etc.).

Does anyone know of any other FSX add-on like Flight Deck 6 that has animated arresting wires?

-Capt

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