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Coultl Scripting Engine Unrecoverable error

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virtuali:

--- Quote from: Blaster254 on February 20, 2022, 08:27:02 pm ---Thank you bud. Here's the offending bad boy.
--- End quote ---

Ok, the problem is caused by many lines containing this:

jetway_bridge_simtitle = _white

Normally, you should see something like this:

jetway_bridge_simtitle = FSDT_JWB_JBTC_03_white

with the first part the name of the specific bridge object, and the last one ( they only one you have ) the color variation. I checked editing a jetway and setting a white bridge model, and it does save the .INI file correctly so, whatever issue caused this, it must have happened before the latest update. As I've said, we had the initial release with an issue saving jetway customization ( the Apply button didn't work ), but we fixed it, if you edited the airport with that version, you might have ended with the .INI messed up that way.

To fix this, you have several options, depending how much work you did on your customization file:

- If you only changed minor things, the easiest thing to do is just remove it and perhaps adding them again, because I can from your log that scenery also come with its own GSX profile provided by the scenery developer, so I guess it should be a reasonable starting point.

- If you changed *many* things, you might try replacing all the wrong lines with one like the one I posted, using any text editor with a search & replace feature. Sure, you'll end up with all jetway bridges to be the same model but, at least, it might get you going, and you can always go back and fix just the bridges ( don't forget you can do it for multiple parking spots at once, airports very seldom use completely different jetway styles for each gate )

Blaster254:
Thank you for looking at this for me. Very much appreciated.

Fortunately I haven’t made any drastic changes. Now I’ve got to grips with GSX, I can edit the airport again without any dramas.

So to confirm, if I delete that file, will it regenerate a fresh one when I load again?

virtuali:

--- Quote from: Blaster254 on February 21, 2022, 12:02:07 pm ---So to confirm, if I delete that file, will it regenerate a fresh one when I load again?
--- End quote ---

No, it will use the one provided the scenery developer in the scenery own folder. A new one will be generated only if you start to EDIT it, which will be based on the one made by the scenery developer so, it won't be like starting from scratch.

Blaster254:
All understood. Again thank you for your help

It’s still one of the best products on the market by a mile

Blaster254:
That fixed it  ;D

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