Products Support > GSX Support FSX/P3D
Feature request - disable crew boarding
LukeK:
Have you checked that the LVAR is actually getting set correctly?
Cheers!
Luke
disco79stu:
--- Quote from: LukeK on February 20, 2022, 05:08:11 pm ---Have you checked that the LVAR is actually getting set correctly?
Cheers!
Luke
--- End quote ---
Are you asking me?
I just did what Fragtality suggested, I have no idea how to check anything. I just see that it is not working as intended...
Fragtality:
Hmm strange.
Have you checked the FSUIPC Log if any script-errors show up?
You could add a ipc.log("ping") at the end of the script to verify in the Log if the Script was actually executed.
I'll also test it on my side.
disco79stu:
--- Quote from: Fragtality on February 20, 2022, 08:04:12 pm ---Hmm strange.
Have you checked the FSUIPC Log if any script-errors show up?
You could add a ipc.log("ping") at the end of the script to verify in the Log if the Script was actually executed.
I'll also test it on my side.
--- End quote ---
Here's the lua-log that is created the moment I hit the resp. key:
********* LUA: "gsx_crew" Log [from FSUIPC version 6.1.6] *********
198860 System time = 20/02/2022 21:01:25, Simulator time = 08:39:21 (07:39Z)
198860 LUA: beginning "C:\Users\xxx\Documents\Prepar3D v5 Add-ons\FSUIPC6\gsx_crew.lua"
199016 >>> Thread forced exit (ipc.exit or os.exit) <<<
199016 System time = 20/02/2022 21:01:25, Simulator time = 08:39:21 (07:39Z)
********* LUA execution terminated: Log Closed *********
Fragtality:
Yeah got it, should have test my suggestion first ;D
- it has to be called *before* the parking spot has activated (vehicles are in place)
- you *must* also set the "FSDT_GSX_NUMPASSENGERS" Variable
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