General Category > Unofficial F/A-18 Acceleration Pack board

Some advice please on BlueAngels Update (Not a commercial product? )

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Caleb:
Mark,

Everything is configured on the update. The SDK your probably looking at just tells about how to move the roots if you want to put it on another airplane of yours. Feel free to ask anything!!

Thanks,
Caleb

fael097:
caleb:

it would be awesome for us to have screenshots of each fix if possible, cuz i have not idea what most of the things listed do.

btw, i think its a terriffic idea putting together everything that makes the hornet even better in one pack!

i think i`ve seen some texture fixes for the blue angels somewher once, but i dont remember... also theres a problem regarding tail numbers with the hornet in multiplayer, like no matter wich one you choose, everyone will be number one on MP.. its a path problem, and i think that this fix can be found easily on the internet... just some suggestion for you to add to this pack (if its not there yet)

just one more question: will this stuff work with captain sim f18B ?

cheers

Caleb:
fael097,

Most of the fixes are self explainitory, but I will do this in the next pack!! The numbers you see are a problem with the game, most of the times it works, but 1/5 times they all come up #1.

Thanks,
Caleb

Razgriz:

--- Quote from: Caleb Lee-Eaglesim on January 20, 2010, 02:38:56 am ---fael097,

Most of the fixes are self explainitory, but I will do this in the next pack!! The numbers you see are a problem with the game, most of the times it works, but 1/5 times they all come up #1.

Thanks,
Caleb

--- End quote ---

Its actually a problem with the texture fall back in the texture.cfg.  To save rendering time, all the airplanes are changed to the default texture (including yours) which happens to be BA #1.

Orion:
Yep, if I recall correctly, the problem can be resolved by creating a shared texture folder (currently they're all in the Blue Angels 1 texture directory) and changing the fallback.1 to go there instead of the Blue Angels 1 paint.  Or you could do it slightly differently and keep the fallback the same and move the Blue Angels 1 paint textures to a different folder and edit the aircraft.cfg to reflect that.  I'll write out proper instructions if anyone's interested ;).

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