Products Support > GSX Support FSX/P3D

Walk in paths - different gates seem to be sharing nodes

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virtuali:

--- Quote from: airbadger on February 12, 2022, 12:17:40 am ---Not keen on resetting all custom vehicle positions for this bug, but I guess I'll try that.
--- End quote ---

Well, if you are not worried about manual editing the .INI file, you can fix the problem by removing all lines that contain either of these keywords:

passengerentergatepos = xxxxx
passengerwaypoints = xxxxx

Just remove the whole line and nothing else, so it won't affect your other customizations, the select "Restart Couatl" (assuming you were doing this without closing the sim) to reload the .INI file.

Then, I would be interested to know if there's an easier way to replicate the problem.

airbadger:

--- Quote from: virtuali on February 12, 2022, 12:22:37 am ---
--- Quote from: airbadger on February 12, 2022, 12:17:40 am ---Not keen on resetting all custom vehicle positions for this bug, but I guess I'll try that.
--- End quote ---

Well, if you are not worried about manual editing the .INI file, you can fix the problem by removing all lines that contain either of these keywords:

passengerentergatepos = xxxxx
passengerwaypoints = xxxxx

Just remove the whole line and nothing else, so it won't affect your other customizations, the select "Restart Couatl" (assuming you were doing this without closing the sim) to reload the .INI file.

Then, I would be interested to know if there's an easier way to replicate the problem.


--- End quote ---

I'm finding it pretty easy to recreate this problem.

Here's a video at Orbx KBUR, clear skies default a/c, of me encountering this issue on an ini that hasn't been modified with walk-in paths:

https://streamable.com/ackuwt

virtuali:
You are going far too quickly, so I have a bit of an hard time following you.

When you go so fast, you are making everything more difficult for the editor, don't forget it's GSX is running completely external to the sim, and it's communicating with it through Simconnect, and the editor is constantly creating and destroying objects,  and it's doing this while trying to maintain communication with the sim and await the replies.

Try to go slower.

Also, I noticed you always press the Disable barriers button. Does it work better if you don't, or you do it after the parking is customized ?

airbadger:

--- Quote from: virtuali on February 12, 2022, 12:51:41 am ---You are going far too quickly, so I have a bit of an hard time following you.

When you go so fast, you are making everything more difficult for the editor, don't forget it's GSX is running completely external to the sim, and it's communicating with it through Simconnect, and the editor is constantly creating and destroying objects,  and it's doing this while trying to maintain communication with the sim and await the replies.

Try to go slower.

Also, I noticed you always press the Disable barriers button. Does it work better if you don't, or you do it after the parking is customized ?

--- End quote ---

Going slower - tried, same issue
Barriers on - tried, same issue.


virtuali:
Ok, I can see it too, no idea what's causing it but, of course, it will be investigate and fixed.

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