General Category > Unofficial F/A-18 Acceleration Pack board

More Realistic RPMs on Approach

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Sludge:
For all....

Right now, Im at "work" and cannot send my .air files.  In the meantime, I will give you the numbers for the aircraft.cfg's and the .air files.  When I get home, I will post both C/S and default Hornet .air files here.

Default and C/S Hornet .air file
Flaps Drag = 250, Landing Gear Drag = 150, Fuselage Drag = 55

Default Hornet aircraft.cfg file
Induced Drag Scalar = 1.1, Static Thrust = 9000, Parasite Drag Scalar = 1.0

C/S Hornet aircraft.cfg file
Induced Drag Scalar = 1.1, Static Thrust = 10000, Parasite Drag Scalar = 1.2

Have fun
Later
Sludge

Sludge:
Alrighty fellers...

Here's my .air file for the default (1st file) and C/S Hornet-D (2nd), in order.  I included both as there is a small difference in the fuselage drag.  Just a small change to slow up the default a bit, since it gets too fast on the top end.  Simply unzip and place the fa-18.air in the default FA-18 folder, then rename fa-18d.air to fa-18.air and place in C/S FA-18 folder.

Enjoy and see you all saturday at the big MP shindig.

Later
Sludge

sonofabeech:
Thanks Sludge good to fly with you last night I was using your new data. Didnt stand a snowballs chance in hell of competing in the race for the carrier but the power settings on final approach dirtied up with the newdrag indices definitely felt a lot better. I managed to beat j.r. to the carrier but then again he was flying a helicopter lol
Thanks for the mod ..

Sonofabeech out

Sludge:
In light of last week's tweaks and their success, and now with the Blue Angel's FSX Hornet update coming out, I can list all the tweaks I have installed or manually done to my plane.  In the multiplayer, alot of people visually noticed my landing gear tweak and seemed to like it.  As of now, it LAUNCHES successfully (100 percent) off of all carriers (AICarriers, Javier's, default) on ANY CAT.  Just be sure to have FULL REALISM enabled and you must launch with FULL FLAPS selected.  Plus, its far more forgiving on minor misaligned carrier landings than the default by far.
1. JR/Printz NEW HUD w/ILS.
2. Clear cockpit and HUD glass.  Not so realistic, but would rather SEE CLEARLY and have fun than use the mucky glass and struggle to find the ball on carrier landing.
3. No speed change/head bob or speed brake/aircraft attitude pitch up.
4. Manual Flaps.  A MUST have to get FULL FLAPS for the default Hornet and do far more precise carrier landings.
5. More realistic power curve (ie, max MIL POWER .9 mach, far more Hornet NATOPS realistic RPMs, 85-89 percent, for on-speed, on-glideslope carrier landings).
6. Wing Vapor (same effect as Blue Angels current mod but with lower application points... quite simply, you can get it to trigger/happen more often)
7. Darker smoke that trails the aircraft at/above 88 percent N2.
8. Self-added Indexer for Widescreen F/Screen HUD.  Lets me fly Ball, Indexer, Lineup all the way down.  Could turn off the ICLS needles and still hit 3 wire everytime.
9. PLAT Cam w/line up, for use when doing LSOs in MP for carrier landings.
Thats about it.  If I remember anymore, Ill float them to ya.  If you have trouble getting these to work or have any questions, send my way.  I will include a zip file that has my current .air file, my aircraft.cfg file, and my panel.cfg, so you can give most of these a try yourself.  Backup before modding.

Thats it.  Have a good day
Later
Sludge

Orion:
Nice list of tweaks Sludge!  May have to try some of those some time :).

One thing to note for others using the modified .AIR file: If you go into a multiplayer session, the host will be notified that your aircraft is mismatched and will be asked if they want to eject you from the session.  Just thought I'd throw that out there :P.

Edit: Here's an idea - make another FA-18 entry in your SimObjects and alias the panel, model, sounds and all that stuff to the default, but add the new air file and change the aircraft.cfg title fields and amend AIR Update to each title or something like that.  That way, it'll appear as a different aircraft to FSX and multiplayer will just substitute it (hopefully with the default FA-18) instead of saying that it's mismatched.

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