Products Support > GSX Support FSX/P3D

"Isolated parking" issue **SOLVED**

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alpet:

--- Quote from: virtuali on January 03, 2022, 09:53:10 am ---Fact is, ADE fault finder likely won't tell you about isolated parkings, it's not possible to tell what the problem is without checking:

- The actual .BGL

- The GSX .INI profile supplied with it.

I need to check both of them, please use the support email to send them. Also, please clarify if the isolated parking message comes ONLY on that specific parking, or elsewhere in the scenery.

--- End quote ---
Hello Umberto, I have just sent you the respective afcad file via support email.

In the meantime please note there is no any ini file in the scenery folder... even GSX customization menu says there is "designer-provided data" in use.

alpet:
Well, it looks like I ocasionally found what was going on here... the problem is that if you have your own .ini file made earlier for Prepar3Dv4, you must remove it from Virtuali/GSX folder and/or from the scenery folder.
As soon as you do that, GSX starts to work properly.

But I don't understand how to handle both sims together in this case (if you need to have different .ini files for v4 and v5, and .ini file for v4 corrupts GSX for v5)...

alpet:
Well... but GSX customization still does not work... i.e. custom texture buttons are inactive for both handling and catering...

virtuali:
I tried the BGL and the .INI you sent me, and the result is exactly how's supposed to work:

- with just the .BGL, everything works normally, and I can customize the catering, for example, with no issues at any parking.

- with the .INI file, which was made for P3D4 and used a different .BGL filename ( so I had to rename the filename in the .INI from UUEE_AD.BGL to UUEE_ADE.BGL, the path doesn't matter ), opening the customization page and making changes, would result in the creation of a NEW .INI, with a different random name, the line p3d5only = 1 in the .INI and a list of comments to indicate all parking spots which contained a custom texture, telling it was removed back to default.

- Yes, if I didn't choose "Restart and rebuild the airport cache", I could see the "isolated parking" message, but after using such option, it went away, and the new file could be configured normally.

alpet:

--- Quote from: virtuali on January 05, 2022, 05:35:44 pm ---I tried the BGL and the .INI you sent me, and the result is exactly how's supposed to work:

- with just the .BGL, everything works normally, and I can customize the catering, for example, with no issues at any parking.

- with the .INI file, which was made for P3D4 and used a different .BGL filename ( so I had to rename the filename in the .INI from UUEE_AD.BGL to UUEE_ADE.BGL, the path doesn't matter ), opening the customization page and making changes, would result in the creation of a NEW .INI, with a different random name, the line p3d5only = 1 in the .INI and a list of comments to indicate all parking spots which contained a custom texture, telling it was removed back to default.

- Yes, if I didn't choose "Restart and rebuild the airport cache", I could see the "isolated parking" message, but after using such option, it went away, and the new file could be configured normally.

--- End quote ---
Hi Umberto,

Do you mean you can upload logos for handling and catering? Because I can only choose handling and catering options from drop-down lists but customization texture buttons don't work for me (they are simply inactive).

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