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tcas_test:

--- Quote from: Captain Kevin on September 10, 2021, 08:25:48 am ---
--- Quote from: Siewjuu on September 10, 2021, 05:55:51 am ---i want to make some custom malaysia airport texture i use v4/v5 for the simulator...

--- End quote ---
As I stated in my previous post, the GSX manual tells you how to do this for V4. It isn't possible to do this in V5.

--- End quote ---
I wouldn't say entirely impossible, after a little bit of playing around you can certainly get it to work.

SD

Captain Kevin:

--- Quote from: tcas_test on September 12, 2021, 04:11:24 am ---I wouldn't say entirely impossible, after a little bit of playing around you can certainly get it to work.

--- End quote ---
You probably could, but I don't think it's something they would support. In any event, next update would probably wipe it out anyway, and then you'd have to start again.

virtuali:

--- Quote from: tcas_test on September 12, 2021, 04:11:24 am ---I wouldn't say entirely impossible, after a little bit of playing around you can certainly get it to work.
--- End quote ---

Yes, of course you can, if you know you way around with SIM.CFG files, the TEXTURE.CFG files for fallbacks and the RULES.CFG.

However, using the multi-liveries system, adding even a single operator requires having to add/edit dozen of files and folders (one for each model), to the number of objects and variations in GSX, without making any errors, which might result in either missing/black textures in the best case, or errors in GSX if some object title is not set correctly.

And yes, unless you do this in a completely separate Simobjects folder, a GSX update will wipe away all of this. And even if you do it in a completely separate Simobjects folder, sometimes we might release updates to GSX that *requires* extra parameters for new behaviours or animations, so we need to update the parameters in the SIM.CFG files in one or more objects, which we can't do if you kept your own Simobjects separate, this DID happen when we used to have a PaintKit in FSX: people were getting errors because of new parameters required by GSX updates, because we would have to update the users custom objects too.

It would be way better if someone could start a list of missing operators that we can add, because we have a way to do it almost automatically, because it's integrated in our build and release system.

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