Products Support > GSX Support FSX/P3D
Couatl scripting engine - unrecoverable error
downscc:
I've run the FSDT Updater twice today and I still received unrecoverable error. I've read parts of this thread and cleared all of the jetway logo settings to just "jetway_logo= " then killed the running couatl64.exe with process explorer.
I was under the impression that you pushed an update via FSDT Updater to resolve this, so we don't have to manually edit every one of the hundreds of airports I have configured GSXL2 for. The Updater is not solving the problem. The error in my error log is "Error: exception CREATE_OBJECT_FAILED in call AICreateSimulatedObject param #1 'FSDT_SODE_JW_JBT_2_5_LOGO_AAL'
{'Airport': 'KDFW', 'User Pos': (32.91518926527237, -97.050696853549, 189.015 m, 3.88306 m, 180.25013937769458, -0.006348775699734688, -0.00017453292093705386, 0.0, 3.98068812789917, 1.0)}"
I am still troubleshooting your problem. Any advice is appreciated.
Dan Downs
UPDATE: I believe the object that fails to create is a AddonManager\simobject\pbr_p3d5\fsdt_sode_jetyway_logo..... I see one that is FSDT_SODE_JW_JBT__2_5_LOGO mdl folder with a TEXTURE.AA folder.... No AAL. What is calling the wrong texuture?? How do i fix it??
I've searched for the text 'FSDT_SODE_JW_JBT_2_5_LOGO_AAL' in my gsx\kdfw_xxxxx.ini file, your scenery\kdfw_fsdt.ini file and none found. I don't know what is calling the model or texture that doesn't exist. I copied the TEXTURE.AA texture and cfg file and name it TEXTURE.AAL and it's still failing to load KDFW.
Out of ideas, just must quit using FSDT products until this is understood and resolved.
Now 90 min into troubleshooting your problem, I turned off my .ini for kdfw and all systems are working. I don't know how this is connected.... I've been using fsdt kdfw almost daily without problem and then running fsdt updater broke it. See attached.
virtuali:
--- Quote from: downscc on September 16, 2021, 07:20:25 pm ---Now 90 min into troubleshooting your problem, I turned off my .ini for kdfw and all systems are working. I don't know how this is connected.... I've been using fsdt kdfw almost daily without problem and then running fsdt updater broke it. See attached.
--- End quote ---
I can only confirm your problem would have been fixed by removing the line that contains a jetway_logo with AAL code, which is not the correct code in GSX for American Airlines, that would be AA.
The reason why this error happens, has been discussed several times in this very thread. The update that would automatically ignore these textures hasn't been released yet so, it's normal you would still see the error and the solution is either editing the .INI file or removing it (again, while waiting for the fix), something you already discovered, but was explained here in post #33:
http://www.fsdreamteam.com/forum/index.php/topic,25477.msg167564.html#msg167564
downscc:
Umbreto, I had changed all jetway_log values to = . The instances of AAL that remain are jetwayairlinecode = AAL and airlinecode=AAL. I presume then that infact ALL instances of AAL need changed to AA?? What about AALX, is that now an invalid code?
ChuckOman:
--- Quote from: virtuali on September 16, 2021, 04:16:59 pm ---As expected, your problem is the same as discussed in this thread, for which several solution has been already provided, some posts before:
http://www.fsdreamteam.com/forum/index.php/topic,25477.msg167564.html#msg167564
In your case, instead of jetway_logo, you should remove custom textures from containing cateringtexture lines. As confirmed multiple times in this thread, we release shortly another update which will filter out these automatically.
--- End quote ---
OK, understand now. I'm not using a custom aircraft profile, and would prefer a general solution rather than editing each airport .ini file. So happy to wait for the filter release. Many thanks for the support!
virtuali:
--- Quote from: downscc on September 16, 2021, 09:07:42 pm ---Umbreto, I had changed all jetway_log values to = . The instances of AAL that remain are jetwayairlinecode = AAL and airlinecode=AAL. I presume then that infact ALL instances of AAL need changed to AA?? What about AALX, is that now an invalid code?
--- End quote ---
Both AAL and AALX has always been invalid, the one and only code for American Airlines handling has always been AA, nothing has changed.
Those files were always wrong but, if used with P3D4, which tries to load any texture with any name, they would just result in a blank logo texture (unless you HAVE added a custom texture with an AAL code ) and, in P3D5 before the multi-liveries update, GSX won't even try to create a logo, because it wasn't supported.
The same error would have happened if you tried to use that .INI in FSX so, now that P3D5 has multi-liveries using the standard ( non-RTT ) method, like in FSX, for each livery there must be a different Simobject so, .INI file with custom textures used in V5 should be filtered out, which is what the next update will do.
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