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Logos in GSX Level 2 **SOLVED**

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virtuali:

--- Quote from: Fragtality on September 09, 2021, 07:09:09 pm ---I don't understand how that quote answers my question.
--- End quote ---

Ok, suppose we add 10 custom operator that come with blank textures you can replace, and we name them something like CUSTOM1, 2, 3, etc.

If edit the texture for CUSTOM1, when you use it in a profile, it will be saved with something like jetway_logo = CUSTOM1. Now, if you GIVE your .INI file to anybody that has also changed his own CUSTOM1 operator, but with a different texture, he'll see the airport you customized with HIS own texture and, if you share the texture too, you'll overwrite his own.

Fragtality:

--- Quote from: virtuali on September 09, 2021, 08:13:52 pm ---
--- Quote from: Fragtality on September 09, 2021, 07:09:09 pm ---I don't understand how that quote answers my question.
--- End quote ---

Ok, suppose we add 10 custom operator that come with blank textures you can replace, and we name them something like CUSTOM1, 2, 3, etc.

If edit the texture for CUSTOM1, when you use it in a profile, it will be saved with something like jetway_logo = CUSTOM1. Now, if you GIVE your .INI file to anybody that has also changed his own CUSTOM1 operator, but with a different texture, he'll see the airport you customized with HIS own texture and, if you share the texture too, you'll overwrite his own.


--- End quote ---

That would be absolutely great :)
Yeah but it would not be necessary to overwrite something - if you get a profile (with a texture) with Custom1 and you have already used Custom1, you could easily put the new texture in Custom2 and quickly edit the imported/downloaded .INI to use Custom2 (matter of seconds with GSX Editor Multi-Select or Search-Replace in a Texteditor).

But the Live Updater would need an exclusion added, I suppose (to not overwrite the CustomX blank texture has changed)  ;D

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