General Category > Unofficial F/A-18 Acceleration Pack board
Released: Multiplayer Carrier Ops - Nimitz
Sucotash:
I completely agree Paco, Kids will pick up undesirable habits too soon, no sense making it easier for them and harder for their parents. Here is a video from last weekend. My only regret is that we didn't have Paco, Legoman and Afterburner in our session. Sludge was trying to improve his golf game. ;D
neutrino:
Paco, I tried this "Formation AI" utility - everything works fine, but the AI planes, although they maintain speed and altitude perfectly, they are constantly pitching up and down - making small oscillations around their CG. It is more visible when it is a big plane. Did you observe something like this when you tried it ?
Paco:
Neutrino,
Yes, I got the oscillations as well, although not too bad the slower you flew. I also noticed that if I just did one plane instead of four, there were no oscillations, so that might be a factor.
A better way to practice formation is to use FS recorder. I have several FS recorder flights that I fly form on. I'm able to do a full training sequence like we did in the military. I fly the flight as lead, record it, then fly as the wingman. I find power setting are better. Ideally the best eay is to fly online/multiplayer.
/r,
Paco
neutrino:
Paco, unfortunately I had the osciallation problem even with one plane. I first tried a KC-135 for refueling at 250 kts, then I tested with the F/A-18 - they may be a little smaller with the Hornet.
I agree about FSRecorder, especially the new 2.0 version, where you can record at 1/32 second intervals and even 1 frame intervals. This smooths out any jitters you may have experienced with the previous 1.3 version (the smaller the interval - the less interpolation it has to do between data points).
MP is really fun too - I sucked at formation flying initially, but I am getting much better now thanks to Orion's mission and me chasing other planes as they land ;D But I still can't "fly paint" properly and rely too much on instruments.
JR
Sludge:
Hey fellas...
After talking with several people on Skype, Im starting to come up with a plan for the weekend Multiplayer missions. Even tho I wasnt there, Ive heard legit complaints about not being able to fly because for whatever reason (wrong SFMission2 version, no Sludge Hornet, previous AICarrier/Javier's carrier interference), which caused the "unable to connect" error. To remedy this, what I propose is a timeline to fly w/required "observer" check prior to showtime. It will work like this...
If you want to fly, show up in Skype 30 mins prior to agreed flight time. Join in the main chat (usually hosted by Orion). No later than 15 minutes prior to launch, get FSX up and try to join in a hosted multiplayer SFmission2 session as an "observer". If you have the required files (SFCarrier2, Sludge Hornet) and you are able to connect, you can stay in the chat room and be ready to launch on time.
If you get the error and cannot launch and are one of the unfortunate few who have GLITCHES and cannot connect, you must disconnect from the main "flying" Skype conference hosted by Orion. I will host a Skype "Help Line" conference and will do everything in my power to get you to a baseline setup to get you flying. We will completely uninstall the SFCarrier2 mission then reinstall to ensure a baseline setup, then making sure you dont have the 2.2 beta, along with checking that you have the basic Sludge Hornet files. If we have tried everything possible and you still cannot connect, you wont be able to join the multiplayer session w/the group but only fly your own sessions. At that point, IF you still wanna fly w/us in the multiplayer, I suggest you NUKE your FSX and start from scratch.
Now some might consider my proposal harsh, however, in light of the last few multiplayer sessions and the need to be respectful to others who have families and tight windows in which they can fly, this needs to happen. Remember, I dont have a family of my own, so I fly ALOT in the multiplayer during the week. Thats why Im offering the "help line" conference. My goal is to get everyone who wants a chance to fly in the multiplayer weekend session. It really is a lot of fun, w/a bit of actual carrier operations going on. You learn some, fly alot, and generally have a great time!!
If anyone has any other ideas shoot them my way. Im just putting this up as a starter and am very open to new ideas.
Later
Sludge
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