General Category > Unofficial F/A-18 Acceleration Pack board
Carrier Wake Breakup fix
Voodoo:
Thanks James.
I don't have those other boats, but presume I can download them from the usual places. If they are suffering from the same problem, I'm happy to see if the fix will work on them and get back to you with it.
All the best,
Voodoo
Voodoo:
--- Quote ---I left the original boat "sim.cfg" files alone and didn't substitute your's for them. I did, however, backup the original "fx_wake_carrier.fx" and renamed your "voo_wake_carrier.fx" to the same name; I assume that it would have the same effect, correct?
--- End quote ---
Hi James,
No, I am afraid that won't work. You will still get wake break up.
The way the solution works is, the carrier MDL file has the effect called "fx_wake_carrier.fx" hard coded into it (that's the cause of the problem). You have to get that effect nullified by renaming the "fx_wake_carrier.fx" file in your Effects folder to something else.
The "voo_wake_carrier.fx" file (which is no more than a renamed copy of the fx_wake_carrier.fx file) is then called from within the sim.cfg file to replace the (now) missing original effect.
There are other ways of achieving the desired result (for example, rename the original effects file and then call the renamed file from within the sim.cfg file) but I just went for the first solution that I could think of, and which would let us easily substitute with other wake files in the future. Either of those two described methods will work though.
Hope this helps.
Best regards mate,
Voodoo
Voodoo:
--- Quote ---Could you, please, do this for Mr. Sylvain Parouty's PA Clemenceau (R 98) v2 French Aircraft Carrier and Flying Stations'
HMS Victorious R38 - Early WWII & HMS Ark Royal IV Carriers
--- End quote ---
Hi Again, James.
I've looked at those carriers (they're both very good, by the way, but blimey their decks are small when you're trying to put something as big as a Tomcat on them...LOL).
The Clemenceau is ok. She has no hard-coded attachpoints for her wake; it's controlled entirely from the sim.cfg, which is already the way I've been getting round the problem with the default boats. And, therefore, she doesn't require any fixing.
The HMS Victorious is much more complex. She has a sim.cfg entry for a turbulence wake (which seems to work well) but she's got a second wake (the standard "fx_wake_carrier.fx") on an attachpoint in the MDL. That one causes a bit of the old segmentation problem. On top of that she's got a bow spray effect hard coded too.
I think the only way to fix the Victorious is to create a new effect by merging her two existing wakes into one effect file, and then have it called from the sim.cfg file. If I can find the time to do it I could give that a try. However, we might be better looking for other "off-the-shelf" wakes that would do a better job and take less time to set up. Randy has been looking at pre-made wakes in the past and is going to have another look when he has some time available to him.
Intrepid:
--- Quote from: Intrepid on December 18, 2009, 01:59:38 am ---Thanks Voodoo
I will give it a try and report back to you on the outcome
Randy
--- End quote ---
Voodoo I tried Your fix ,I am operating windows 7 on an I-7 computer
the complete wake is not breaking up any more
It seems to me (correct me if I am wrong) that the new effect is made up of 2 parts, one underlying the other, When I turn away, taking the Carrier out of direct view the one part of the effect disappears leaving only the other.If I call the one part that disappears, the top of the rolling waves, and the other part the stirring up of the ocean,,it stays
I tried to re-install Flight Deck 4 and 5 to get a look at those 2 types of Wakes so I could compare but got no where (neither would install, must be a W-7 issue ???) not that either was worth installing originally by the way :P
I was mistaken about the down loadable wakes , the ones that I had found a while back but not installed were for the smaller craft, that site was Avsim ,before the melt down
Either way I am not getting the segmented problem that I was
Thanks, I consider your fix a success ;D
Randy
Voodoo:
Hi Randy,
Take a look at attached pictures 1 and 2. Does that describe what you are seeing?
If so, it can be caused simply if you have not annulled the original wake by renaming the effects file (fx_wake_carrier.fx) to something else. Therefore both effects are active. (By the way, I would think then you would still get the segmentation problem at times...unless Windows 7 and or your graphics card have helped to eliminate it. Could that be?)
Backround Info: The original wake is attached to a point near the stern of the ship, but the sim.cfg wake is attached at the 0,0,0 coordinates of the ship (somewhere in the middle of the model). So each wake seems to dissappear at different times as the model goes out of view. All (I believe) FSX effects dissappear when the Emitter goes off screen out of view. The Emitter is usually at the location of the attachpoint for the effect, unless it has been "Offset" in the .fx file.
Does this help, chief?
P.S. Picture number 3 is an example of the wake segmentation problem we're trying to solve with this wake fix. I just stuck that in because it was a rather good example of it.
And, picture number 4 (which also shows the segmentation problem) demonstrates the use of two wake effects in some of the models (a Kelvin wake from the bow, and a turbulence wake from the stern). Not all models have two wakes but the FSX warships do.
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