General Category > Unofficial F/A-18 Acceleration Pack board

Carrier Wake Breakup fix

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Intrepid:
Hey   VooDoo
You were right about the / my forgetfull removal of the original (fx_wake_carrier.fx)file,,you know me too well ::) ::)
The remaining wake does not break up for me any more , even when the emitter leaves the screen  ??? not that I am complaining.. lol ,, could very well have something to do with the new graphics card and operating system  May be the extended screen with the Matrox  helps,,Dont know But I am Happy  ;D
Thanks for the help though My Friend, you have done well
Randy

Voodoo:
Excellent!

cart401:
Thank you for your fine work.  The Fix works great with no break-up.  Thanks again and keep up the good work and have a Great Holiday.  Capt. Cart


--- Quote from: Voodoo on December 17, 2009, 11:24:34 pm ---If, like me, you've been fed up with the default Carrier wake that keeps breaking up into segments. You might like to try the fix I've attached here.

I have not exhaustively tested this fix but, for me at least, the wake now no longer breaks up into segments. It should work with both the original default carrier and the modified default one (the one that's got the added steam effects).
UPDATE - Javier's carriers fixed too...see next post.

The wake breakup problem also exists with other warships in the AccPack. So...if this fix works for enough people then I will try and do fixes for these other vessels as well.

If you do decide to try it out, I would be very grateful if you could let me know if it does or does not work for you. Full installation instructions are included in the zip.

Cheers all,
Voodoo

--- End quote ---

JamesChams:

--- Quote from: Voodoo on December 20, 2009, 12:11:36 am ---
--- Quote ---Could you, please, do this for Mr. Sylvain Parouty's PA Clemenceau (R 98) v2 French Aircraft Carrier and Flying Stations'
HMS Victorious R38 - Early WWII & HMS Ark Royal IV Carriers
--- End quote ---
...
The Clemenceau is ok. She has no hard-coded attachpoints for her wake; it's controlled entirely from the sim.cfg, which is already the way I've been getting round the problem with the default boats. And, therefore, she doesn't require any fixing.

The HMS Victorious is much more complex. She has a sim.cfg entry for a turbulence wake (which seems to work well) but she's got a second wake (the standard "fx_wake_carrier.fx") on an attachpoint in the MDL. That one causes a bit of the old segmentation problem. On top of that she's got a bow spray effect hard coded too.

I think the only way to fix the Victorious is to create a new effect by merging her two existing wakes into one effect file, and then have it called from the sim.cfg file. If I can find the time to do it I could give that a try. However, we might be better looking for other "off-the-shelf" wakes that would do a better job and take less time to set up. Randy has been looking at pre-made wakes in the past and is going to have another look when he has some time available to him.
--- End quote ---
Mr. "Voodoo,"

Thank you for looking into these and seeing what can be done... much appreciated! :)

Also, I've run several test on this wake effect and am significantly impressed with the results.  I did experience a slight break in the effect and have managed to improve the overall look of it; by backing-up original "fx_wake_carrier.fx" file, making a copy of your wake file, and renaming it to the same name as the original. Plus, I added your "sim.cfg" turblance wake entries to each of the carrier's "sim.cfg" files and the results were simple amazing! 8)  I'll post some screenshots after the holidays when I have some more time to test it all again, along with your Exhaust shimmer effect.  Thanks a million, these improvements were much needed IMHO. 8)

Merry Christmas and a Happy New Year!

Voodoo:
Thanks James. You be sure and have a very good Christmas yourself.
Best regards,
Voodoo

*But please note, everyone....the wake segmentation fix cannot work as long as you have a file called "fx_wake_carrier.fx" in your Effects folder. The simple existence of a file with that name (irrespective of whether it's another fx file that's been renamed to that) will continue to cause the wake segmentation problem on the default carrier.

For an explanation of this, see post #7 in this thread.

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